Dear SentinelCraft community!
We have not forgotten about towny and have spent some time looking at other ways in which we can improve the towny gameplay and make it different from it just being survival with friends. In our previous reforms, we looked at making town and nation upkeep more dynamic than the default linear system. We feel like this change went well and added a new dynamic towny.
We understand that that change was rather small, and we hope that the following set of changes will cover more, compared to before.
(https://i.postimg.cc/XJWmfxjq/image.png)
Tax Changes
At the moment many towns have set their plot taxes for their residents to zero. While this is great for the residents, this is unfortunately not really how towns or cities work. By doing this, we are removing a massive feature of what the towny plugin can offer us. With this update, we encourages town owners to set taxes for the use of the plots. The changes we have decided to implement are the following;1 - Increased plot upkeep from $2 to $5.
2 - Set a minimum tax to be a town to be $20 per resident per day.
3 - Added further levels on the multiplier to currently cap out at 58 residents with a 3.0 multiplier, increased from 42 and the 2.2 multipliers.
These changes will result in doubling or even tripling the upkeep of a town, hitting Gotham the hardest. The reason for these changes are to get towns to use the tax system with residents. Moreover, towns to have to think about their next expansion, recruitment and overall claimed area. Tax changes that are going to be handed down to the player are;
1 - A minimum tax of $20 a day per player, but a recommended tax of $25 or more is a good starting point for towns, towns should look at setting their taxes to help manage their town upkeep. This is up to the mayor' decision.
2 - Recommended/default plot taxes for new towns:
o Default tax - $25
o Shop Plots - $50
o Embassy Plots - $100
o Normal Plots - $20
These values should be treated as a starting point for how towns manage their funds. This is a way for town members to contribute to it automatically. It is to be expected that these values are likely to be increased in towns.
Examples!
(https://i.postimg.cc/3wJpLtS3/Towny-Changes.png)
You will have 7 days to look over these changes to see the implications for your town and pull together a taxation policy if your town wishes. These changes are none negotiable
Outposts
To help give back to towns instead of just adding more negatives, we have decided to give towns outposts. These outposts can act as an extension to the original town away from the actual town. As we are wanting to use this feature, blatant plot bridges to claim other areas will be dealt with. Blatant in this case is where towns have claimed areas outside of their vicinity. Towns should use outposts going forward for these. Any plot bridges will be dealt with, and is up to Senior Staff judgement. We have highlighted some towns "guilty" of this and we shall be discussing it with them.
Key aspects for outposts are the following stats;
1 - The minimum distance from other towns is 10 plots
2 - The minimum distance from your town is 5 plots
3 - The maximum distance from your town plots is 50 plots
4 - Towns with 10 residents can have 1 outpost
5 - Towns with 28 residents can have 2 outposts
6 - Towns with 50+ residents can have 3 outposts
7 - The cost to make an outpost is $25,000
To allow outposts to something which could be worthwhile, we have changed the number of town blocks you get from each citizen from 16 to 18. This means that you will be able to claim 2 more plots per active resident. Be careful if your town shrinks, you do not want to be hit with the overclaimed upkeep!TLDR;
1 - Strong Recommendation for setting up taxes for plot owners.
2 - Plots that towns have overclaimed have an upkeep of $10.
3 - Further expanded the scale for the multipliers to 58 residents capping out at a 3.0 multiplier.
4 - Allowing towns to have an outpost away from the main town.
5 - Plots a town gets for each resident changed from 16 to 18.
6 - You will have 7 days after this post before the tax changes get implemented