SentinelCraft Legacy Forum 2013 - 2022

Server Stuff => Server Announcements => Topic started by: Fjerreiro on May 26, 2018, 04:05:06 PM

Title: Make Sentinel great again! - McMMO balance changes!
Post by: Fjerreiro on May 26, 2018, 04:05:06 PM
(http://i58.tinypic.com/o06oll.jpg)

Dear SentinelCraft players,

As you all know the server hasn't been in a very active state for the last couple of months. This is the result of several factors, demotivating people to play MineCraft / on our server.
We, the senior staff team, are going to put the server through several changes to try to bring our server back to it's old glorious state. This brings me to the following point: McMMO.

When we updated our server to the latest patch and started a new map, we also wiped all the gained McMMO levels. As most of the older players know we also enabled ''Diminished returns'' on our McMMO plugin, which causes you to gain less xp if you go over a certain amount of xp per 10 minutes. We originally did this to prevent people from grinding the fast skills (e.g. Repair, Acrobatics, Woodcutting and Excavation). However, after some evaluation we came to the conclusion that some players actually like to grind skills and prove that they are the best in X skill(s). Updating this plugin will hopefuly attract new and old players back to Sentinel. All together McMMO will be balanced more, but we will be enabling the option to ''grind'' skills again! Happy leveling :)

See the explanation below for the changes we made:

General settings

Acrobatics (nerfed)
Acrobatics is one of the fastest skills to train, especially with Feather falling boots. For this reason the xp gains will be nerfed a bit.

Alchemy (buffed)
Alchemy is a very expensive and time consuming skill to train, but very valuable once you get above a certain level. On the old map few people had Alchemy on a respectable level so we are buffing the xp gains a bit.

Fishing (buffed)
Fishing is one of the skills that actually requires you to pay attention to ''grind''. Everybody misses a fish from time to time making this one of the slower skills to train. For that reason fishing will be buffed a bit, and catching more rare fish will be rewarded.

Excavation (nerfed)
Excavation is a skill that no one really trains for fun, but just happens to do so when flattening land. The experience gains are quite high now and for that reason will be nerfed.

Woodcutting (nerfed)
Everybody remembers the giant woodcutting farms from before we reset the map, allowing you to train woodcutting extremely especially with Tree Feller. For that reason this skill will be nerfed.

Herbalism (Adjusted)
Herbalism is also one of the fastest skills, because some crops are very easy to power farm (e.g. Sugar Cane) for that reason this skill will be balanced by buffing rarer crops, and nerfing common ones.

Mining (Adjusted)
The same issue as Woodcutting and Excavation applies to this skill as well. The fact that you have a super effective active skill (Giga Drill breaker) allows you to level this skill incredibly fast. Since Mining is an essential part of this game we will be bringing down the xp values for common blocks a bit so you actually have to go into the depths of a cave to level up by finding rarer blocks.

Repair (Adjusted)
Repair is the fastest skill you can train from all the skills, if you have the resources. Since level 500+ repair is one of the most useful parts of McMMO we want to make sure training this skill is not only for the wealthy people on the server. This means we will be buffing some of the common materials and nerfing some of the more expensive ones. All numbers below are multipliers.

Taming (Buffed)
Taming has never had an impactful role on our server, while it's actually one of the strongest PvP & PvE skills in the game. We'd like this to change by buffing this skill.

Combat (Adjusted)
With the possibility of training taming with bred animals, we have to make sure this is not abused to train combat skills with. This leads to the removal of all combat xp gain from all animals that can be bred (Cows, chickens etc). To compensate for that hostile mob xp gains will be slightly buffed. All numbers below are multipliers.

All the changes above are still under review and might be changed. If something seems out of balance it will be adjusted accordingly. We hope by removing the ''Diminished Returns'' and balancing the xp gains people will be motivated again to get leveling! If you have any comments or points for discussion please say so below.

~ The Senior Sentinel Staff
Title: Re: Make Sentinel great again! - McMMO balance changes!
Post by: HvPanda on May 27, 2018, 07:09:27 PM
I should check this out
Title: Re: Make Sentinel great again! - McMMO balance changes!
Post by: Silly Dragoon on May 28, 2018, 06:11:45 AM
Hey alright this sounds fun! Ill be on every so often like usual. Life is a bet hectic for me atm.
Title: Re: Make Sentinel great again! - McMMO balance changes!
Post by: Eagler1997 on May 29, 2018, 07:20:45 AM
This couldn't have come at a better time, I have tons of time because I have exams at the moment. (sounds reversed right? yeah it kinda is, 3 exams in 4 weeks time and I studied all of it already)
Title: Re: Make Sentinel great again! - McMMO balance changes!
Post by: calvinpijn on May 29, 2018, 09:43:06 AM
Would be great to see all of you back again! :)
Title: Re: Make Sentinel great again! - McMMO balance changes!
Post by: AbdullahTrees on July 29, 2018, 11:46:50 AM
This post makes me happy and extremely sad at the same time, lol. What an experience :D