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Messages - Horoku

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1
Everything Else / Re: Chicken Football⁠ -- Preseason!
« on: June 18, 2020, 11:20:12 PM »
In-game name: Horoku
Your town and nation: NA
Kit colors (Tunic, Pants, Boots): Black,Orange,Black.

2
Server Announcements / Re: Economy changes- Public Survey
« on: June 12, 2020, 04:19:31 PM »
the only thing I would like to remark is that if drops of pigmen will be nerfed just nerf sword drops
Swords drop too much imo and also cause a number of other issues, it gives an infinite amount of enchanted books, it gives 2 gold ingots when you salvage them, and it clogs up any sorter causing another number of problems

I would say that a 5%-15% drop chance per pigman killed is a lot less than we have now but still enough to get some profit out of it
also that will also fix people using golden swords to quickly train mcmmo repair and people might go back to diamonds to do this, and that will also up the price of diamonds again
I feel like ingots and nuggets is fairly well balanced and you need to save a lot of tokens before you get a decent pigman farm

I definitely agree Eagler, pigmen swords needs to be tuned down and it's one of my main points that I wanted to get across, however I'm thinking of a less lenient approach and just getting rid of pigman swords altogether. I think it will just make the process of levelling repair a lot slower, and gold sword farming will still be the preferred way to level up your repair, as you get both money and levels from it. I think by removing them, it reduces the amount of gold someone can get on average from killing pigmen, and is a much more secure way to stabilize the diamond economy.

3
Server Announcements / Re: Economy changes- Public Survey
« on: June 12, 2020, 03:59:20 PM »
I don't think baltop should be removed, as that would take the fun out of earning money for many players. Sure, maybe less people would grind money just for the sake of being rich, but if that's their only goal, what's the problem? It really doesn't matter if someone owns 5mil if they're never going to use it. And if they are planning to spend it, removing baltop wouldn't stop them from grinding money.

I don't believe you've read the original post, the suggestion was that instead of baltop showing current player wealth, it will show how much money someone has voluntarily removed from their balance, people who like the prestige of being number one on the leaderboards will now have to sacrifice some of their current wealth to achieve that, instead of hoarding large sums of money. The idea is to remove as much money from the economy as possible whilst retaining the ability to flaunt your wealth.
I don't really like the sound of that either, and like I said, what's the point? Rich people who don't use their money aren't the problem here.

People who are rich are often more carefree with their money if they need something, they are more likely overpay for items and therefore distribute more money to other players overtime. It's not like you're unable to flaunt your wealth anymore. You're doing quite a bit of assuming as to what people will do or won't do with their money. If someone like Joel is willing to get up to 8000 MCMMO repair, why wouldn't they throw away some of their excess money to pursue leaderboard ranking? this is actually an idea from a game called runescape 3, and for some context that game is 20 years old and it still has a thriving community, they had to get creative with ways for ways players can spend their money on. I'm not sure why you are against this idea, I'd prefer if you elaborate on why that is.

Ultimately what it comes down to is adding the ability for players to use resources in order to get levels, repair is an excellent examples of this, and if there were more skills like it, it would help the economy survive. However pigmen farms are completely destroying the need to train repair using diamonds.

However I don't quite agree with completely removing /baltop, I'd prefer the idea I have suggested, this removes money from the economy and allow people to flex their wealth, I think it's a good comprise, however if this is a form of technical issue I understand it may not be possible.

4
Server Announcements / Re: Economy changes- Public Survey
« on: June 11, 2020, 10:17:18 PM »
I don't think baltop should be removed, as that would take the fun out of earning money for many players. Sure, maybe less people would grind money just for the sake of being rich, but if that's their only goal, what's the problem? It really doesn't matter if someone owns 5mil if they're never going to use it. And if they are planning to spend it, removing baltop wouldn't stop them from grinding money.

I don't believe you've read the original post, the suggestion was that instead of baltop showing current player wealth, it will show how much money someone has voluntarily removed from their balance, people who like the prestige of being number one on the leaderboards will now have to sacrifice some of their current wealth to achieve that, instead of hoarding large sums of money. The idea is to remove as much money from the economy as possible whilst retaining the ability to flaunt your wealth.

5
Server Announcements / Re: Economy changes- Public Survey
« on: June 11, 2020, 05:04:25 PM »
"Death Mechanics

I was thinking of a graveyard system where if you die all your items will be placed in a chest and to access it you will have to pay a fixed fee to retrieve the items in it (not sure how much this is open to debate). I understand this may be a plugin limitation but if it's possible to add such a feature I think it would make for a healthier economy.
"

Dead Chest
There is a plug-in called "Dead Chest" that stores your items in a chest when you die. It cannot be accessed by anyone other than the owner of that death. Its has a countdown system where, when the countdown is over, other players can now access the chest and get the items of the owner.

My Idea
Maybe they can hire a programmer that can rewrite the code of the plug-in such as, you must pay a fee to access the chest. And if that player is broke, then gg.

May I also point out that it has some bugs. My experience was a hologram that says " *Owner: (your ign)* " that doesn't disappear even when I claimed my dead remains. What I noticed about it was, I had two dead chests existing at the same time and I bet that caused the bug

That's a interesting plugin, it's not too far from what I'm describing, other than the fact that I believe that other players should not be allowed to access it after the countdown, with the items inside being permanently removed after the countdown is over, maybe it could be similar to how /ah currently works, with each slot requiring "x" amount of money to be able to be withdrawn from the chest. This is rather technical however, as I have minimal experience working with plugins but if someone can put in the effort to modify this plugin or find one that actually does as what I described, I think the economy can see to benefit from it. I'd like to know what others think of this type of plugin.

6
Server Announcements / Re: Economy changes- Public Survey
« on: June 11, 2020, 12:18:09 PM »
Player Run Economy

I will firstly say I will have to agree with Artinity when it comes to server interference, the whole point of a player run economy is that players get to decide how much they get to sell things, if the server starts to dictate how much is appropriate for players to sell items, then it defeats the purpose of player trading and it makes it less fun for everyone involved, it feels really lame to be forced to sell things at a specific price.

Pigmen Spawners

To tackle the root issue of the server's economy problem, you will have to bring attention to how overpowered gold farming on pigmen spawners are, first of all, I understand many people much prefer levelling repair through pigmen farms but it certainly has heavily devalued diamonds. Before, the best way to train repair was through diamonds which was one of the niche uses of diamonds, but now it's almost worthless due to damaged golden swords being easily obtainable. Diamonds blocks aren't commonly used as a decoration tool (mostly to flaunt wealth) and serves not much purpose outside of it, this is a clear example of supply and demand. Many people have diamonds to sell but have no use for it so naturally the price will keep dropping. If you start interfering with that, players will just go to the shop and sell it there instead, since there will be less people buying it, and much more supply coming in. Another thing is that gold ingots are worth too much imo for how easy it is to just sit at a pigman farm and just click. I've seldom seen people sell gold ingots on the auction house due to this.

Mending

On another note, I also have some beef with the mending enchantment, it devalues the repair mcmmo skill and means people don't even need to use diamonds to repair their armour/tools, creating even less demand for them. I'm not sure if it's possible to remove it entirely and wonder what other players will think about this. But I think the more mechanics that prevent resource/money sink, the worse the economy gets. I will also suggest that perhaps if it's possible to look at the mcmmo plugin and make it so that it costs more resources to repair your armour/tool.

Lottery Tickets

This is mainly taken from the prom /roll event Migas did a while ago, but if we had an event which players would buy tickets and contribute to a "jackpot" and the winner would take the prize money (taxed by a set percentage let's say 30%) it could be a good money sink. I'm not too entirely sure about this feature myself, but I would love to know what people would think of a lottery existing on our server!


As many people have already pointed out, villager mechanics are definitely unhealthy for any economy, it discourages people to mine the ores naturally and just use their villagers to get minerals instead. Emeralds are very easy to get and this then gets converted into diamonds & iron. Nerf is definitely needed, may be also one of the main reasons that so many diamonds/irons  are being sold at a low price.

Death Mechanics

I also want to point out some death mechanics taxing, not sure what happened to that when I last played on this server, but this did encourage people to not just /suicide when their hunger was low and get away with it, this also should make players who are being hunted more afraid to exhibit cantankerous behaviour as they now have more on the line. Now, of course people will just store their money on their signs right? so I was thinking of a graveyard system where if you die all your items will be placed in a chest and to access it you will have to pay a fixed fee to retrieve the items in it (not sure how much this is open to debate). I understand this may be a plugin limitation but if it's possible to add such a feature I think it would make for a healthier economy.

Taxing

I will have to disagree with the idea of taxing the auction house, players will just move to trading in global chat to avoid the taxing and it encourages more spamming in there. However, I think all towns should have a mandatory minimum charge fee, as you are also generally providing them with free resources anyway which translates into more money.

Buying Claimblocks with in-game money

I am aware that the server has a donation option to buy more claim blocks to help keep the server running, however if the economy has become this much of a issue, I think it's time to start thinking about allowing players to buy claim blocks. I think as long as the price for buying claim blocks is extortionate enough, players will still be willing to donate $$. Just a matter of mafs I would say, I heard lego is good with that, maybe he can help.

Cosmetics

Cosmetics and mystery loot boxes are a good way to get people to spend their money, the server can introduce a simple pet plugin which follows the player around, allowing players to buy different variants of pets and introduce loot boxes with random items inside (possibly include some unique items in there that you can only get from boxes).

Flat Plots

Allow players to own flat plots which will have to be purchased with in game money, and tax them. I'm not sure what others will think about this, perhaps they prefer on not being limited on space with their builds, but this is worth considering.

Yeet That Money

Now lastly, if you even read this far I thank you for your patience, I would also like to suggest instead of having a /baltop displaying how much money someone has, I would like to see a revamp with a high score that shows how much money someone has deleted from the economy, what I mean by this is that players will voluntarily remove a set amount of their in game balance and throw it away in the void, and have that amount of wealth displayed on a leaderboard, effectively no longer showing the amount of wealth someone currently has, but the amount they have YEETED away.

Sorry for rambling on, but these are on thoughts and suggestions on creating a better economy. Thanks for reading.   <3





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Request Password Change / Password Reset
« on: April 21, 2020, 08:12:52 PM »
Forgot my password, please reset it. IGN is Horoku

8
Moderator Application / Re: Epicnata's Mod Application
« on: January 22, 2016, 11:11:50 PM »
Good luck on your application.

9
Report Trouble / isi5727 Griefs
« on: January 13, 2016, 05:56:30 PM »
So this person after I allowed him to use my spawners as a food resource decided he wanted to grief my storage I spent a while gathering the materials for, here are the screenshots, he removed many of the item frames with items on them that I spent experience on naming with an anvil, removed my iron blocks and replaced them with stone, also some of my red stone blocks have also been removed. I'm glad not everyone repays their favor by griefing. Hope this guy gets punished, absolute atrocious way to treat someone trying to help them out.

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