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« on: June 11, 2020, 12:18:09 PM »
Player Run Economy
I will firstly say I will have to agree with Artinity when it comes to server interference, the whole point of a player run economy is that players get to decide how much they get to sell things, if the server starts to dictate how much is appropriate for players to sell items, then it defeats the purpose of player trading and it makes it less fun for everyone involved, it feels really lame to be forced to sell things at a specific price.
Pigmen Spawners
To tackle the root issue of the server's economy problem, you will have to bring attention to how overpowered gold farming on pigmen spawners are, first of all, I understand many people much prefer levelling repair through pigmen farms but it certainly has heavily devalued diamonds. Before, the best way to train repair was through diamonds which was one of the niche uses of diamonds, but now it's almost worthless due to damaged golden swords being easily obtainable. Diamonds blocks aren't commonly used as a decoration tool (mostly to flaunt wealth) and serves not much purpose outside of it, this is a clear example of supply and demand. Many people have diamonds to sell but have no use for it so naturally the price will keep dropping. If you start interfering with that, players will just go to the shop and sell it there instead, since there will be less people buying it, and much more supply coming in. Another thing is that gold ingots are worth too much imo for how easy it is to just sit at a pigman farm and just click. I've seldom seen people sell gold ingots on the auction house due to this.
Mending
On another note, I also have some beef with the mending enchantment, it devalues the repair mcmmo skill and means people don't even need to use diamonds to repair their armour/tools, creating even less demand for them. I'm not sure if it's possible to remove it entirely and wonder what other players will think about this. But I think the more mechanics that prevent resource/money sink, the worse the economy gets. I will also suggest that perhaps if it's possible to look at the mcmmo plugin and make it so that it costs more resources to repair your armour/tool.
Lottery Tickets
This is mainly taken from the prom /roll event Migas did a while ago, but if we had an event which players would buy tickets and contribute to a "jackpot" and the winner would take the prize money (taxed by a set percentage let's say 30%) it could be a good money sink. I'm not too entirely sure about this feature myself, but I would love to know what people would think of a lottery existing on our server!
As many people have already pointed out, villager mechanics are definitely unhealthy for any economy, it discourages people to mine the ores naturally and just use their villagers to get minerals instead. Emeralds are very easy to get and this then gets converted into diamonds & iron. Nerf is definitely needed, may be also one of the main reasons that so many diamonds/irons are being sold at a low price.
Death Mechanics
I also want to point out some death mechanics taxing, not sure what happened to that when I last played on this server, but this did encourage people to not just /suicide when their hunger was low and get away with it, this also should make players who are being hunted more afraid to exhibit cantankerous behaviour as they now have more on the line. Now, of course people will just store their money on their signs right? so I was thinking of a graveyard system where if you die all your items will be placed in a chest and to access it you will have to pay a fixed fee to retrieve the items in it (not sure how much this is open to debate). I understand this may be a plugin limitation but if it's possible to add such a feature I think it would make for a healthier economy.
Taxing
I will have to disagree with the idea of taxing the auction house, players will just move to trading in global chat to avoid the taxing and it encourages more spamming in there. However, I think all towns should have a mandatory minimum charge fee, as you are also generally providing them with free resources anyway which translates into more money.
Buying Claimblocks with in-game money
I am aware that the server has a donation option to buy more claim blocks to help keep the server running, however if the economy has become this much of a issue, I think it's time to start thinking about allowing players to buy claim blocks. I think as long as the price for buying claim blocks is extortionate enough, players will still be willing to donate $$. Just a matter of mafs I would say, I heard lego is good with that, maybe he can help.
Cosmetics
Cosmetics and mystery loot boxes are a good way to get people to spend their money, the server can introduce a simple pet plugin which follows the player around, allowing players to buy different variants of pets and introduce loot boxes with random items inside (possibly include some unique items in there that you can only get from boxes).
Flat Plots
Allow players to own flat plots which will have to be purchased with in game money, and tax them. I'm not sure what others will think about this, perhaps they prefer on not being limited on space with their builds, but this is worth considering.
Yeet That Money
Now lastly, if you even read this far I thank you for your patience, I would also like to suggest instead of having a /baltop displaying how much money someone has, I would like to see a revamp with a high score that shows how much money someone has deleted from the economy, what I mean by this is that players will voluntarily remove a set amount of their in game balance and throw it away in the void, and have that amount of wealth displayed on a leaderboard, effectively no longer showing the amount of wealth someone currently has, but the amount they have YEETED away.
Sorry for rambling on, but these are on thoughts and suggestions on creating a better economy. Thanks for reading. <3