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« on: June 11, 2020, 02:48:16 PM »
Just my quick thoughts:
Villager trading: Don't really know the scale of the issue here but due to the infrastructure and the grind needed to get villager farming going i don't think that this should be changed. In a server with mcmmo where you can make tons of money using those levels(don't know if iron farming and selling is still a thing like it used when i played more), changing a default dynamic of the game might push everything in a direction that will be even worse than the current issue here.
Auction House: From what i've notice, beside the increased flow of transactions made on the auction house, there are a lot of listings of "troll" items or overpriced items that just stay and rot in the listings for way too long. I am not aware how long you can have an item in auction house up for sale but maybe reducing the maximum time could solve some of the issues without touching other aspects of the economy.
Inflating economy: On one hand, yes, maybe the creation of wealth is too easy, but at the same time having very wealthy players allows those players to not care when paying too much for certain items, allowing other players to get their share of money. On the other hand, if you want to change the dynamic of the economy on the server the only elegant and smooth transition will be going to a different type of curenty, wipe everyones money and setting the /shop higher than before so that you slow down the number of transactions made, solving more issues in one go.
Shop price changes: As i said above, without changing the whole server's currenty and making a big reset in money for eveyone, a change in /shop prices without any other changes like the one suggested above, will most likely be pointless and will affect only very new players, and maybe not even those, due to the offer you have from player's private shops.