1. Fixing the Alchemy skill in MCMMO/ updating the plugin
2. Adding Tridents to /shop
3. Increasing Mob Spawn rates
4. Adding Drowned and Turtle eggs to /shop
5. Allowing AFK fish farms as they can only afk so long before being attacked by the Kracken
6. MCMMO events IN which MCMMO xp is doubled
7. Worldedit from survival inventory https://www.curseforge.com/minecraft/bukkit-plugins/worldedit
8. End reset
9. Nether reset
10. Allowing autofarms for non saleable goods
3. Probably won't happen. Mobs spawn quite quickly already.
7. That takes the fun out of building. We have world edit requests for a reason. That also ruined the point of the $250 dollar rank.
8 and 9. Those both happen quite often, and one could eventually happen again. I am pretty sure one happened when we updated to 1.13.
10. Probably won't happen. People will use it as an excuse for any other autofarm. It's better to just make all of them against the rules.
Just my input. I don't have an opinion about the other numbers.
1.whats wrong?
2. There are limited items on shop so players can create their own shop.
4. Plugins still need to update
5. No effort? Find another server. We want people to have a challenge so AFK & Auto farms are disallowed
6. We used to have that but decided to abandon because sometimes we forgot to disable the double XP.
Rest of numbers Creepy explained.
I agree with Migas and Creepy on all of these points, but I think a trident would be a good addition for the tokenshop. This makes it available to all players l, but still a valuable item.