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Messages - Sarge_Snow

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1
Feature/Plugin Requests / Re: Suggestion Thread: Minigames
« on: February 18, 2021, 10:07:52 AM »
Ok so,first of all,i've been inactive on the server but this post caught my eye.I've looked forward to see new competitive gamemodes,and especially pvp since i started playing SentinelCraft.
My big issue with the server (and the only one) was that it didn't fit my play stile a whole bunch.
I spent most of my time playing pvp minigames,and no people were interested,except for some SM+ such as Stycore.
Pvp on the server was also not really something relevant ,only headhunting.In short,SentinelCraft wasn't a pvp-ish server,even not a small amount.
This update idea gets full support from me because it contains some of the suggestions i made way earlier.

1)About the new gamemodes

-They seem great and would add freshness (seriously i don't think that colosseum,teampvp,platform and wildwest are  enough gamemodes for now),and i really like the idea to add Duels (something i suggested a while ago),as it is a perfect solution for times when not many players are filling the queues.

2)Regarding Shadow's reply to this thread.
-i totally agree with him and i think some of the people that played minigames with me (Etspiritu,General_Sand...)agree too,about the non-mcmmo gamemode.
It would be more active-skill dependant and not dependant on how much you grinded behind the scenes,and would give new players a bigger chance to win in pvp against long term players by using skill,and not needing playtime of grinding or anything related to mcmmo.
Again,i really support this idea,it would add soooo much more requirement for skill.My  suggestion for this is  that everyone gets the same kit,so you do not have to bother with ''balancing'' kits.Maybe make it versatile and make it contain ranged weapons,axe and sword all together so you do not need to make separate kits.
This would also encourage players to get better at all types of ranges,weapons and combat styles instead of using 1 kit that has big advantage against the other.

Example:
Diamond armor
Iron sword
Iron axe
bow
16 arrows
8 steak
(this suggestion abvout the loadout is not accurate,if you want me Herobrine456 and Etspiritu can help design it because we already created somewhat balanced loadout while making the non-mcmmo pvp map in Flat)


3.New maps
-I've been waiting for banacat's giant colosseum to replace the original map for a while,and i'm glad that you look forward to doing it in the near future.
Maybe add several maps for a gamemode so it's always fresh and takes different skills (parkour) to get advantage in the map each time.
Example:

If i join colosseum or another gamemode,and there can be  1  out of the total number of  maps picked for the game,each time.

(This really depends on how many community-made maps there will be,for now 1 map for 1 gamemode is completely fine)
I don't know,that's just my expansion of the new maps idea.
Adding rewards for creating said maps would encourage more players to create them.




If i get more ideas on this topic i will be sure to share them.



2
Senior Member Application / Re: Axtrolon's SM Application
« on: December 05, 2020, 01:15:46 AM »
Good luck mate

3
Everything Else / Re: I got to the end of parkour
« on: November 02, 2020, 12:55:17 PM »
Did you acquire all the checkpoints

4
Senior Member Application / Re: Joearmageddon's Senior Member Application
« on: October 19, 2020, 04:21:57 PM »
Congratulations Joe

5
Admin Application / Re: Admin Application - Annu
« on: October 19, 2020, 04:21:29 PM »
Good luck annu!

6
Special Application / Re: Special application - Etspiritu/neadithe
« on: October 19, 2020, 04:11:14 PM »
Good luck,i really feel like this type of special rank fits you good

7
good luck

8
The Hosters / Re: Sentinel Craft Competitive Colosseum (SCCC) Season 1
« on: August 24, 2020, 05:59:34 PM »
 Joe the event is hosted in flat,which is SM+

9
The Hosters / Re: Sentinel Craft Competitive Colosseum (SCCC) Season 1
« on: August 24, 2020, 12:34:30 PM »
It is probably going to be in a  couple of weeks,when all the participants apply.After that we will seed the players into random matches,and going to organize them when both players are ready.

10
The Hosters / Sentinel Craft Competitive Colosseum (SCCC) Season 1
« on: August 24, 2020, 10:30:20 AM »
I would like to announce that a new event on the server is going to soon be hosted!


                                                                                           About the event:

SCCC is a pvp event inspired by the colosseum plugin in our server.The arena is made in /flat,which means MCMMO abilities are disabled(which was our motive and point of the event),and that the event is SM+.

Founders: Sarge_Snow and neadithe
Hoster: Sarge_Snow
Map builders: Sarge_Snow and neadithe
Redstone and mechanics: neadithe
Special thanks: Stycore[Helped testing kits] and Herobrine456[Helped creating and testing kits]


SCCC inspires pvp that depends on pure skill,with 5 different kits.Competitors will be seeded in the event and each competitor has 3 lives in the match.

 Rewards:
1st Place(winner): 30,000$
2nd Place(lost in finale): 10,000$
2 3rd places(lost in semi-finale):5,000$


Application format:

Ingame name:

Ingame rank:


Applications are open from now on.It will be announced when the applications are closed and when the event begins!

Map:


11
Special Application / Re: Special Rank - Map Artist
« on: July 18, 2020, 09:59:05 AM »
Good luck swords

12
Special Application / Re: Dev's Special App!
« on: July 18, 2020, 09:56:41 AM »
Good luck dev!you really fit this position

13
The well known bug where one player is falsely alive after a game of colosseum,occured today.
Usually this is fixed by making the winner wait for the officialy game time to end,and he would win.
Today in a  game of colosseum,this wasn't the case.

Here are the details of the game:
The participants were me,dudewhat,Spyxar and EMULATOR.
Spyxar had the most kills,but ended up being fully eliminated (out of the game,killed 3 times),same as EMULATOR

The bug occured,and the bugged player was dudewhat(aka he was considered alive in the queue,but was not in the game at all)
Usually,when 2 players stay alive throughout the whole game time (10 minutes),at the end of the game the winner is the person with more kills.
In this game,i had 4 kills and dudewhat had 0,so by the theory i should win by waiting for the time to count off.

But,as ai previously mentioned Spyxar had the most kills.
Regardless of that,the player was eliminated so their kills shouldn't count in the tie breaker (determination by kills if multiple players stay alive).

At the end of the game,after waiting 7 minutes Spyxar ended up winning somehow.

Here is a screenshot of the game (the queue when dudewhat was bugged,3 seconds before the game ended.The queue shows only me and dudewhat,in which i had more kills)

I understand that this is a bug that cannot be fixed that easily and that it has been around for a while,but i wrote this post to report this case as detailed as possible.



14
Moderator Application / Re: Kita28's Moderator Application
« on: July 07, 2020, 05:43:50 PM »
good luck Kita!

15
Who said i don't believe,lol it's 10k y levels
also why do you use such a killing font,bruh
Btw it's not the highest y level in sentinel,how come you proclaim that without any information about records,what a madlad

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