1
Feature/Plugin Requests / Re: Suggestion Thread: Minigames
« on: February 18, 2021, 10:07:52 AM »
Ok so,first of all,i've been inactive on the server but this post caught my eye.I've looked forward to see new competitive gamemodes,and especially pvp since i started playing SentinelCraft.
My big issue with the server (and the only one) was that it didn't fit my play stile a whole bunch.
I spent most of my time playing pvp minigames,and no people were interested,except for some SM+ such as Stycore.
Pvp on the server was also not really something relevant ,only headhunting.In short,SentinelCraft wasn't a pvp-ish server,even not a small amount.
This update idea gets full support from me because it contains some of the suggestions i made way earlier.
1)About the new gamemodes
-They seem great and would add freshness (seriously i don't think that colosseum,teampvp,platform and wildwest are enough gamemodes for now),and i really like the idea to add Duels (something i suggested a while ago),as it is a perfect solution for times when not many players are filling the queues.
2)Regarding Shadow's reply to this thread.
-i totally agree with him and i think some of the people that played minigames with me (Etspiritu,General_Sand...)agree too,about the non-mcmmo gamemode.
It would be more active-skill dependant and not dependant on how much you grinded behind the scenes,and would give new players a bigger chance to win in pvp against long term players by using skill,and not needing playtime of grinding or anything related to mcmmo.
Again,i really support this idea,it would add soooo much more requirement for skill.My suggestion for this is that everyone gets the same kit,so you do not have to bother with ''balancing'' kits.Maybe make it versatile and make it contain ranged weapons,axe and sword all together so you do not need to make separate kits.
This would also encourage players to get better at all types of ranges,weapons and combat styles instead of using 1 kit that has big advantage against the other.
Example:
Diamond armor
Iron sword
Iron axe
bow
16 arrows
8 steak
(this suggestion abvout the loadout is not accurate,if you want me Herobrine456 and Etspiritu can help design it because we already created somewhat balanced loadout while making the non-mcmmo pvp map in Flat)
3.New maps
-I've been waiting for banacat's giant colosseum to replace the original map for a while,and i'm glad that you look forward to doing it in the near future.
Maybe add several maps for a gamemode so it's always fresh and takes different skills (parkour) to get advantage in the map each time.
Example:
If i join colosseum or another gamemode,and there can be 1 out of the total number of maps picked for the game,each time.
(This really depends on how many community-made maps there will be,for now 1 map for 1 gamemode is completely fine)
I don't know,that's just my expansion of the new maps idea.
Adding rewards for creating said maps would encourage more players to create them.
If i get more ideas on this topic i will be sure to share them.
My big issue with the server (and the only one) was that it didn't fit my play stile a whole bunch.
I spent most of my time playing pvp minigames,and no people were interested,except for some SM+ such as Stycore.
Pvp on the server was also not really something relevant ,only headhunting.In short,SentinelCraft wasn't a pvp-ish server,even not a small amount.
This update idea gets full support from me because it contains some of the suggestions i made way earlier.
1)About the new gamemodes
-They seem great and would add freshness (seriously i don't think that colosseum,teampvp,platform and wildwest are enough gamemodes for now),and i really like the idea to add Duels (something i suggested a while ago),as it is a perfect solution for times when not many players are filling the queues.
2)Regarding Shadow's reply to this thread.
-i totally agree with him and i think some of the people that played minigames with me (Etspiritu,General_Sand...)agree too,about the non-mcmmo gamemode.
It would be more active-skill dependant and not dependant on how much you grinded behind the scenes,and would give new players a bigger chance to win in pvp against long term players by using skill,and not needing playtime of grinding or anything related to mcmmo.
Again,i really support this idea,it would add soooo much more requirement for skill.My suggestion for this is that everyone gets the same kit,so you do not have to bother with ''balancing'' kits.Maybe make it versatile and make it contain ranged weapons,axe and sword all together so you do not need to make separate kits.
This would also encourage players to get better at all types of ranges,weapons and combat styles instead of using 1 kit that has big advantage against the other.
Example:
Diamond armor
Iron sword
Iron axe
bow
16 arrows
8 steak
(this suggestion abvout the loadout is not accurate,if you want me Herobrine456 and Etspiritu can help design it because we already created somewhat balanced loadout while making the non-mcmmo pvp map in Flat)
3.New maps
-I've been waiting for banacat's giant colosseum to replace the original map for a while,and i'm glad that you look forward to doing it in the near future.
Maybe add several maps for a gamemode so it's always fresh and takes different skills (parkour) to get advantage in the map each time.
Example:
If i join colosseum or another gamemode,and there can be 1 out of the total number of maps picked for the game,each time.
(This really depends on how many community-made maps there will be,for now 1 map for 1 gamemode is completely fine)
I don't know,that's just my expansion of the new maps idea.
Adding rewards for creating said maps would encourage more players to create them.
If i get more ideas on this topic i will be sure to share them.