Welcome, Guest!!
follow us on... Facebook twitter youtube rss

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Artinity

Pages: [1] 2
1
Server Events / Re: SCCF Season 2
« on: January 12, 2022, 10:31:10 PM »
Remiaw 4 - 2 bugsy12

Reffed by Artinity

2
Winter 2021 / Re: SentinelCraft New Year Lottery 2021!
« on: December 28, 2021, 02:35:29 PM »
Username: Artinity
Ticket(s): 84, 87
Your New Year's resolution: Learning to cook more healthy dishes

3
Server Events / Re: SCCF Season 2
« on: December 17, 2021, 09:25:13 PM »
In-game name: Artinity
Town and nation: Code / Imperium

4
Bungee Bug Reports / Re: Caveblock uncompletable challenge
« on: August 03, 2021, 07:49:52 PM »
Are there any other biomes missing which would need to be added?

Imported the swamp biome to both skyblock and caveblock

Mountains, for llama spawning (Zoo challenge). Technically they should also spawn in savannas, but we camped a savanna chunk for hours and even though we've got lots of horses (8 times less likely then llama spawns, according to the wiki), no llamas yet. Maybe we're doing it wrong - but mountains biome could help.

5
Quote
I'm looking at you Eli & Joel
Meanwhile I have 80 o_o RIP me

6
Server Events / Re: Chicken Football Season 1!
« on: December 11, 2020, 08:01:46 PM »
Stycore 9-4 charactername111
Intrepidum Arena
Reffed by me

@Bren :o

7
Server Events / Re: Chicken Football Season 1!
« on: December 03, 2020, 05:00:53 PM »
Hero 6 - 1 Kuku
Played in Imperium Arena
Reffed by me

8
Server Events / Re: Chicken Football Season 1!
« on: November 25, 2020, 04:42:40 PM »
bugsy 11 - 6 Kita28
SR_Arena
Reffed by me

9
Holiday Festivities / Re: Christmas Delivery Service - 2020!
« on: November 10, 2020, 07:45:57 PM »
- In-game name: Artinity
- Do you agree to follow the gifting rules written above? Yes

10
Server Events / Re: Chicken Football Season 1!
« on: November 03, 2020, 08:55:45 PM »
In-game name: Artinity
Your town and nation: Code, Imperium
Kit colors(tunic, pants, boots): Red/White/Blue

11
Moderator Application / Re: Kita28's Moderator Application
« on: July 07, 2020, 03:18:53 PM »
Good luck Kita!!

12
Everything Else / Re: IOTC - Boatrace!
« on: June 29, 2020, 07:28:39 PM »
In-game name: Artinity

Type of boat: Spruce Boat

Time I'm available at: between 5 pm ~ 10 pm GMT

13
Feature/Plugin Requests / Re: New Skyblock Challenges
« on: June 24, 2020, 06:10:19 PM »
Just completed the 4th challenge level and thereby the Zoo Maker and Water Zoo challenges. They're a bit tricky, but we got them done in a couple of days. For anyone having trouble, feel free to reach out to me, I can tell you the tricks to it.

All in all I don't think the challenges are too hard (maybe the upped spawns in 1.15 fixed the issue? Didn't play SB back then though, so can't compare)

Another issue however: In the Elite level, I suspect two challenges of being unobtainable:
- The Hostile Mob Zoo requires Skeleton, Zombie, Witch, Husk, Enderman, Creeper, Slime, Phantom, Endermite, Magma Cube, Spider, Pigman, Drowned, Blaze, Ghast, Wither Skeleton. I can get all of these mobs, but not in the same dimension, and Sentinel disables mobs from going to portals. (You can change the biomes in the nether (though you can't change them back to nether), but I doubt the nether has slime chunks)
- The Engineer (all redstone components, repeat x100): This is doable once or twice, but it requires 5 pieces of Quartz, which is not renewable. Currently we have 24, fortuned from the nether starter island.

Maybe the first one can be split up into a Nether and Overworld Hostile Zoo, and the second one scaled down from a 100-times repeatable to a once-off?

14
Server Announcements / Re: Economy changes- Public Survey
« on: June 11, 2020, 02:32:28 PM »
@Kirshiro I really like your option of removing /baltop. It's a solution that doesn't forcefully remove anyone's money while taking all the motivation out of stockpiling money above a couple 100k.

I was thinking about more ways to spend money - but in the end, this might be counterproductive (motivation the production of more money). Following the Discord threads, people seem to be wanting to solve these two problems at once:
- There's too much money in the economy, so maybe money needs to be taken out
- Prices go down, so maybe they should be forced back up somehow

They may seem to go hand in hand, but they act out in opposite ways:
- Take money out of the economy:
    - Prices will go down (if the world has 100 mil, 100k is worth less then in a world that has 1 mil. When money's worth goes up, item prices go down)
- Force prices to go up by upping /sell prices
    - Adds money to the economy

So what exactly is the problem we want to solve here? Economies are complex systems in which every interference has a range of possible feedback loops and outcomes. But in the end, this is Minecraft and we aim to have fun. So please, whatever you do, don't punish people for having made money (this is not real life). Instead, all you need to do may be as simple as this:
- Nerf the one or two current best ways of making money
- Take away /baltop perms to demotivate players from making more money then they need (I can confirm that this would work on me :))

15
Server Announcements / Re: Economy changes- Public Survey
« on: June 11, 2020, 07:12:17 AM »
As a server, please don't interfere too much. As far as I'm concerned, the economic duties of a server are:
- Nerfing broken ways to get money or a specific item a certain way (as with iron and diamonds now. Mcmmo and 1.14 villagers come together in a way to multiply profits, and as much as it pains me to say it, that should be nerfed).
- Defining buy/sell prices (but I see no good in changing them now - more expensive buy prices? Only new players buy there for the most part. Cheaper sell? Will only allow for iron/diamond prices to drop even further)
- (And, if you really dislike players having money:) Supply ways for players to spend money. But please, keep this reasonable and voluntary.

NOT duties of a server:
- Price-policing "this item 'ought' to sell for 100 even though the shop sell price is 20"
Again please don't interfere too much. The economy is a fun balance of supply/demand where people have different goals but everyone can participate. Prices will shift based on supply/demand, which is natural and expected. Having a stable economy does NOT mean having prices that never change. The balance of supply/demand IS the economy, and as long as there are no 'broken' loopholes of getting items, IMO the server should't interfere.

In a minecraft server there will always be an inbalance of wealth. Because for some people (including me), getting to /baltop 1 is a cool achievement which I work hard for, while others don't care at all as long as they have some pocket money to buy things they want. Please, as a server, do not enforce one of these play styles as "more correct" over others. Everyone has fun in minecraft in their own way. (Again, only way I see interference as beneficial is nerfing broken ways to get money, NOT by cracking down the people who have "too much money")

The funny thing is, I'm noticing two different themes here: "there's too much money in the economy" but this seems to be spawned by "as an old player I can't sell diamond for the price I used to and I feel robbed now". Note that these two are contradictory. Old, rich players want to make money as easily as before (even though there is now more competition and more supply of items), hence only becoming richer. But to that I say, don't expect prices to remain constant. They are governed by supply and demand, which is the whole fun of it. If you want to influence someone's prices, talk to them. If they're really unreasonable about it, heck, hunt them :) No need to ask for the server "government" to protect your profit margins.

Auction house: Sure, Auction house makes physical shops less visited. But auction house is the best way for new players to sell their things. With only physical shops, how would new players sell their things? In chat?? (pls no). Also, why would everyone need to build their own physical shop? Some people like them, some don't.

Inflating economy: Yes, the economy is inflating, but in real life this happens too and is natural and healthy. I do like the suggestion of adding new ways to spend money (again, please keep voluntary). Loot crates containing unobtainable enchants (Unbreaking 4 and things) are something I'd buy.

Shop prices mentioned above, I don't see changing them having a positive effect.

Pages: [1] 2