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Topics - Rhovandir

Pages: [1] 2
1
Epic Builds / Ocean City Project (ongoing)
« on: May 10, 2020, 11:44:28 PM »
as some of you know I've recently started doing work on my ocean city project again, so i thought i would share whats been done so far. still has long ways to go till its finished, updates will be posted in here.

the original idea was to build a parameter around a guardian farm disguised as a temple and fill it with a run down medieval themed city, now its evolved into more of a medieval/vikings/eastern mix. Stil not final, depends on how I'm feeling at the time of building the houses...

everything starts with a good plan, and since i thought it would be easier to bring it to Minecraft i draw up mine in paint on a 1:1 scale.
<img src=https://i.imgur.com/hQVUqaI.png">

just recently, after like a 1 year break, i re-watched an old Hermitcraft video which inspired me to add this the plan. Originally i wanted to build it flat at build height, but, thinking it would look better at an angle, i ankert the outer points to the seawall and went at 45? upwards
<img src=https://i.imgur.com/FdENEJs.png">

not long after the Center temple was build:
<img src=https://i.imgur.com/j4Ub3HO.png>
and since i switched to Fabric you get to enjoy a pic with Shaders ;)

2
Approved Client Modifications / Distance ~ Approved
« on: March 22, 2020, 01:05:22 PM »
Name of the mod: Distance

Url about it: https://www.curseforge.com/minecraft/mc-mods/distance

Why do you think it should be allowed: just a simple distance measuring mod. Right click sets point A, Ctrl+Right click sets point B.
                                                         I've used it in SP before and its just super handy when it comes to big projects.

3
Approved Client Modifications / OptiFabric ~ Approved
« on: August 10, 2019, 09:38:44 PM »
Name of the mod:OptiFabric

Url about it: https://www.curseforge.com/minecraft/mc-mods/optifabric

Why do you think it should be allowed: simply allows the use of optifine together with the fabric modloader/api (since forge hasnt updated yet)

4
Approved Client Modifications / Block Meter ~ Approved
« on: August 10, 2019, 09:34:12 PM »
Name of the mod: Block Meter

Url about it: https://www.curseforge.com/minecraft/mc-mods/block-meter

Why do you think it should be allowed: simply adds a client side way to measure distances in the world. would be a great help in building anything, be it farms, houses or massive projects.
                                                         so it doesnt give any advantage in gameplay besides not having to count block for block over how ever far u have to go

works by tracking client side click events afaik

5
Approved Client Modifications / Shulkerbox viewer mod ~Approved
« on: October 07, 2018, 11:19:12 AM »
Name of the mod: Shulkerboxviewer

Url about it: https://www.curseforge.com/minecraft/mc-mods/shulkerboxviewer

Why do you think it should be allowed: you can already see the contents of shulkerboxes in the nbt/id pop-up if you have extented id's enabled,this just displayes it in a more user friendly fashion. so u dont have to place them down just to look into them and see that you grabbed the wrong box


6
Bug Reports / crafting book not working
« on: August 07, 2017, 02:20:37 PM »
when i tried to use the crafting book today it would pop the items into the crafting grid for a second, then placed them back into my inventory. (both 2x2 and 3x3 grid)
a few other members had the same issue

7
Approved Client Modifications / AppleSkin mod ~ Approved
« on: July 19, 2017, 10:28:18 AM »
Name of the mod: AppleSkin

Url about it (www.minecraftforum.net):https://mods.curse.com/mc-mods/minecraft/248787-appleskin

What it adds: visualization of saturation and exhaustion to the HUD
                    visualization of potential hunger/saturation restored while holding food
                    hunger/saturation/exhaustion info to the debug overlay (F3)

Why do you think it should be allowed: i think it would be handy to know how much saturation one has left/how much an item gives. tbh its just another gimmic like the light level overlayer mods, handy at times when one wants to know certain things

NOTE: despite it stating it needs to be installed on the server to work properly, i've had no issues with it while testing it on various server with various plugins(not sentinel). it always showed the correct amount of hunger/saturation.


8
SentinelCraft Art / Customized Faithfull
« on: July 06, 2017, 09:31:34 PM »
Since there was a big interest on discord I thought I'll make it accessible for everyone.
It's a customized version of xMrVizzy Faithfull 32x32 resource pack, with connected clear glass and other features, listed below.

Feel free to comment suggestions for changes below, as for adding things, if it get requested often enough it will get its own version

Link to all downloads for the current server versions:  Custom-Faithfull   (currently available with default sky, Dramatic sky and the old Halcyon day sky)



as to give credit were credit is due:
  original faithfull 32x32 by MrVizzy & Vattic
  clear glass 32x32 by Carpenter
  vanilla tweaks -->  .json files for models and textures for redstone, hoppers and some soundlvl changes for nether portals, pistons and droppers
  Halcyon Days / Dramatic Skies -->sky only

Changelog v1: 06-07-2017
   -added the clear glass connected textures
   -added directional hopper textures
   -redstonewire showing its power level
   -lowered the shields in first person
   -white bedrock
   -removed pumpkin blur


Changelog v1.1: 07-07-2017
   -added arrow to side texture of the downwards hopper
   -lowered fire


Changelog v1.2: 11-07-2017
   -added Halcyon Skies verion

Changelog v1.3 12-07-2017
   -added Dramatic Skies version

Changelog v1.4.1 02-11-2018
   -converted texture formats to 1.13 standard for all packs
   -added back all clear Glass connected texture models
   -made Nether Portals, Piston, Dropper and Enderman noises quieter
   -working on bringing the redstone powerlvl indicators and directional hoppers to 1.13

9
Bug Reports / renaming stacks at a time
« on: June 24, 2017, 10:25:03 AM »
when renaming an entire stack at once in an anvil, it only shows 1 renamed item in the output slot.
shift clicking still gives you the entire stack renamed but if u split the stack the item will no longer stack back together, as well as them glitching out when moving them

10
Report Trouble / another impasta
« on: June 13, 2017, 04:18:40 PM »
it just never ends

11
Client Modification Approval Form / Mouse Tweaks ~ Rejected
« on: May 28, 2017, 03:01:14 PM »
Name of the mod: Mouse Tweaks

Url about it: https://mods.curse.com/mc-mods/minecraft/mouse-tweaks

Why do you think it should be allowed: Mouse Tweaks replaces the standard RMB dragging mechanic, adds two new LMB dragging mechanics and an ability to quickly move items with the scroll wheel. Everything can be enabled and disabled in the configuration file or in Forge's mod options menu.

with the shift+doubleclick kind of broken this makes moving entire inventories allot easier, e.g. being able to hold shift+leftclick and just drag the mouse over the stack one wants to move. some features (mainly the item 'scrolling') probable wont work since they collide with the fastclick permission from the anticheat plugin, but most of em should work.

12
Bug Reports / vp furnace bug
« on: May 17, 2017, 10:47:37 AM »
the vp furnaces dont seem to work with the mcmmo double smelting, not sure it is intended so i thought i make report about it.

the vp furnaces always gives me exactly one stack back, where as the vanilla furnaces give me bout 80% double smelting, which matches the percentage from my smelting skill.

edit: i ran out of iron so i had to use coal ore for testing

13
World Edit Requests / Draining Atlantis
« on: May 14, 2017, 12:05:08 PM »
Looking for an estimate on getting the rest of area around x:1240 z:4807 (about 200 chunks) drained from water.

Ive been on it for quite some time now and achieved only little progress, so i wondered how much it would be to w/e the water out.
My plan for all that space is to build a kind of 'progressing' city (one with old town parts and rehabilitated/modern areas) with the guardian farm as a  temple/energy source of sorts in the center. With the water gone id be a huge step closer as it is the most time consuming (and boring-.-) task of the entire project.

14
Feature/Plugin Requests / More Mobheads Loottables
« on: May 13, 2017, 09:04:10 AM »
Link: https://xisumavoid.com/moremobheads/

Description:
"More Mob Heads" is a loot table system put together for Hermitcraft Season 5 with the help of David and Germaine from New Zealand. The Heads have the texture stored inside the loot table meaning they wont cause lag spikes when dropping from a mob or opening chest with one inside. These loot tables have been balanced with farm building in mind. If you don't play with mob farming, xp farms etc you may want to balance the drop rates accordingly. When killed by a player the mob has a small % chance to drop. When opening dungeon chests there is a reasonable chance of getting a Steve or Alex head.

Why I think this would be cool:
I'd like to see this added because it gives players reason to got hunt mobs specifically, not just slay tons like u have to do with the cards collectibles. Additionally they'd be interesting decoration.

Additional Information:
The odds as well as the head-textures are still subject to change. The Mob-heads already in the vanilla game would still only be obtainable through the vanilla way (blowing them up with a charged creeper).
Since we can change spawners and all that we would probably lower drop rates.

15
Ban Appeals / Rhovandir's Appeal
« on: January 27, 2017, 11:07:06 PM »
- In-game name: Rhovandir

- Date and time of ban? (Include Timezone):
        27.01.2017
        04:29 GMT+1

- Which Staff member banned you? (Blank if you do not know)
        Fedgar_Lurch

- Why were you banned? (What Appears on your ban message)
        wasnt on, but im sure its bc i was being childish

- Were you previously jailed or muted? (If yes, say why)
        no
 
- Why should you be unbanned?
        i know what i did wrong, i know now i should have just stopped. Allot of things irl didn't turn out all that good for me and i was up for way to
        long, im sorry it influenced my behavior on the server as well as my acting on skype. I'd like to prove to you that i can handle it and won't let it
        happen again.

Additional Information:

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