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Topics - The Carrot

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16
Server Announcements / SentinelCraft has upgraded its donation store!
« on: July 30, 2021, 08:46:11 PM »
SentinelCraft has a brand new donation shop!

Dear SentinelCraft community,
 
The Sentinelcraft Donation Shop has been re-enabled and is back with a brand new look on a different platform! The Senior Admin team has worked hard to get everything sorted the fast few days, as Bungee has forced us to find a different website/plugin to be compatible with our network!

We'd like to invite you to take a look at the new donation page by clicking here! To celebrate the successful transition of BungeeCord and the arrival of the new donation shop, there will be a 15% sale on all ranks for the 2 coming weeks! If you have any questions, suggestions and/or concerns, feel free to comment underneath this post!

- The Senior Admin team






17
Guides / Guide to Chats, Clans, Parties, and Friends
« on: July 12, 2021, 09:41:28 AM »
Chats, Clans, Parties, and Friends
Made with love, by JohnBarry, FafaKuKu & Thorn.


Photography provided by Fafakuku and JohnBarry99


Chats


Progressing into bungee has seen the introduction of new chat plugins; some work in a different way than before, to accommodate our new system, whereas others are the same and work the same as you?re all used to. While it will take some time to get used to accessing and using these new commands, we are certain that it will feel normal after you do.

Below is a list of the chat modes that you get used to:


General (Global) - default chat mode, messages visible to everyone; accessible to everyone
Local - messages visible to nearby players only; accessible to everyone
World - messages visible to people in your world/server only, e.g. kattalox, horizon, etc ; accessible to everyone
Senior member - accessible only to senior member rank and above; messages visible only to senior member rank and above
Party - messages visible to players in your party; accessible to those in a party
Clan - messages visible to players in your clan; accessible to those in a clan
Private messaging - messages visible only to the sender and recipient of a private message; accessible to everyone


Commands:


/gon - locks the chat to global chat; you can now type here freely
/lon - locks the chat to local chat; you can now type here freely
/won - locks the chat to world chat; you can now type here freely
/smon - locks the chat to senior member chat; you can now type here freely
/p [message] - sends a message to your party; you need to repeat this for every message you send here
/cc [message] - sends a message to your clan; you need to repeat this for every message you send here
/msg [person] [message] - sends a private message to a specified player; you can use the next command to converse more easily, but you need to repeat for every message you send via this method
/r [message] - replies to a private message you have received from a player; you need to repeat this for every message you send via this method


You can use @[name] to 'ping' someone in chat, using their full in-game username. When someone is pinged, their name will show in lime green, as opposed to the respective chat colour.
Players that use this feature get a 30-second cooldown before using it again. Don't overuse it; you have been trusted to use this responsibly. Failure to do so will result in the feature being withdrawn.



Clans


As the server moves to BungeeCord, new changes are introduced, and chatting with friends and townmates will be a new experience. Clans is an extension to the new Party & Friends plugin introduced to SentinelCraft as an alternative to Towny Chat and is somewhat similar to our McMMO Party plugin that can host a number of people for some chit chat.

To start, a player creates a clan with /clan create [ClanName] [ClanTag] and becomes the clan leader. They can then invite players as part of the clan with /clan invite [Player] and either be accepted or rejected by the invited player using /clan join [ClanName] or /clan decline [ClanName].

To chat with other clan members, type in /clan chat [Message] or /cc [Message], or /clan toggle to directly send messages without the need to enter commands.

Note that McMMO Party is now replaced with the Party & Friends plugin, and that the party created will be deleted once one member is left after everyone else logs out.


Below are the commands for clans and their functions:

/clans - Shows all the commands for clans
/clan create [ClanName] [ClanTag]    - Creates a new clan
/clan name <New name of the clan> - Sets a new name for your clan
/clan tag [New clan Tag] - Sets the clan tag
/clan delete      - Deletes the clan
/clan invite [Player] - Invites a player into your clan
/clan kick [Player] - Kicks a player from your clan
/clan leader [Player] - Makes a new player to the leader
/clan join [ClanName] - To join an existing clan
/clan decline [ClanName] - To decline a clan invitation
/clan leave - Leaves the clan you are in
/clan party - Invites all clan members into a party
/clan toggle - Toggles if you msg directly into the clan chat
/clan chat [Message] - Communication between clan members
/clan get [Player] - Outputs the clan where the given player is in
/clan list <Clan> - Lists the players who are in your/the given clan
/clan stats <Clan> <Stat> - Outputs the stats of your/the given clan
/clan setcolor [Color] - Set the color of your clan
/clan rmcolor - Removes the color or your clan
/clan settings - Outputs the settings interface for clans

Note that clan chat and the towny plugins are two very different things. Towny and towny commands do not require clans to be made in order to function. Clan chat was introduced to fill the void left by removing town and nation chats.

It is up to you if you want to create a clan, but doing so will not affect how towny works, and it is not a must. It is simply there if you want a town chat or nation chat supplement, or rather a chat available to you and friends that you regularly play with on the server.



Friends


Below are the friends plugin commands and the functions of each.

/friend add [Name of player] - Add a friend
/friend accept [Name of player] - Accepts a friend request
/friend deny [Name of player] - Denies a friend request
/friend remove [Name of friend] - Removes a friend
/friend list - Shows a list of all your friends
/friend listrequests - Shows a list of your existing friend requests
/friend block [Name of player] - Blocks a player
/friend unblock [Name of player] - Unblocks a player
/friend blocklist - Shows a list of blocked players
/friend settings - Change friends settings



Parties


Below are the commands for party.

/party join [Name of Party Leader] - Joins an existing party
/party leave - Leave the existing party you're in
/party invite [Name of Player] - Invite a player to your party
/party leader [Name of Player] - Makes a member of your party the leader   
/partychat [Message] or /p [Message] - To communicate between party members


Though it is unfortunate that we'll be leaving behind town chat and nation chat, the new plugins will provide a refreshing experience, and it won't take long to adjust to them through frequent use. You can refer to this guide if using the new commands confuses you!

Happy chatting

-- Sentinelcraft Staff

18
Guides / Guide to Global Market Chest
« on: July 09, 2021, 07:10:36 PM »
Guide to Global Market Chest
Made by Joelle & Thorn, with love

You may or may not have used Auction House for most of your buying and selling to other players, but we have entered a new era; it's time to adjust to Global Market Chest. As we move to BungeeCord, we have compiled a guide for you to adjust to this new system; we're sure that, given enough time, you'll grow to love this new interface and everything it offers!

How do I use the Global Market Chest plugin?

You can use access the Global Market Chest interface by typing /ah or /auction. This is what the Global Market Chest interface looks like:


How do I create an auction/how do I sell an item?



Drop the item you'd like to sell in the white glass plane. You can adjust the quantity by doing one of the following things;

- Pressing the left orange glass pane will allow you to add a full stack of the item.
- Pressing the right orange glass pane will allow you to sell all the stacks in your inventory of the same item and quantity.
- Pressing the purple glass pane allows you to sell +1 stack of the same item and quantity.
- Pressing the blue glass pane allows you to remove 1 stack from being sold off the item at the same quantity that you initially specified, without changing the price.
Use this for repeatable auctions. For example: when you have a stack of ingots, but only want to sell 1 at a time, this will set up 64 separate auctions for you.

Once you have added the right quantity, press the nether star at the bottom right to continue to the pricing page.


Setting the price for my auction



By pressing on the ores and ore blocks, you can set the value of your item. The upper row is to add values, the lower row is to subtract values. Quick mafs!
In the bottom center of the page, there is a name tag that suggests a price for the item based on recent sales. Clicking it will set it to that value. You'll never have to keep guessing again!


How do I purchase items using Global Market Chest?

Amongst the different categories of items available to buy at the auction house, you can enter a category by clicking it. Then you can go ahead and find the item of interest and click it.
You should get a menu asking you to confirm the purchase. By clicking the item in the middle of the panes, you will have bought the item of interest. You can also click the arrow on the top left to go back to the previous page.


One of your desired items might be a shulker box containing multiple items (e.g. Potions). GMC helps you with purchasing shulker boxes too.



Here you can see that a player wants to purchase a shulker box. Aside from the option that you might have to buy the shulker, you can also check for its contents by clicking the shulker shell beside this.
When you do this, you will be shown an interface that lets you view what is inside the shulker you are buying. This is useful for making sure you are getting what you asked for.


How do I search for items using GMC?

Can't find the item you want? You can use the search option! After accessing GMC using /ah, you can click on the hopper at the top left to search for your desired item.
You have 3 options to do so, either searching for a similar item by pressing the grass block or searching for the item by its name by pressing the paper, or searching a player name to check what items they are selling by pressing the player head. 






Auctions in the last 24 hours

Clicking on the clock at the top left, allows you to check the auctions made in the last 24 hours.



How do I view my Auction History?

By clicking on the enchanted book in the bottom left, you could see your auction history.



Here you could check your auctions that are in progress, expired, sold, bought, and canceled.
You could undo every auction you have by pressing the red wool and renew any expired items (shown in the expired items section) using the orange wool.

Hopefully, this guide gives you a full scope of how to use the Global Market Chest. We know that adjusting to a new system can seem daunting at first, but this guide should give you the A-Z of how to navigate this menu, and how to buy and sell your items!

Happy auctioning,

-- Sentinelcraft staff

19
Server Announcements / Sentinelcraft's next steps
« on: April 01, 2021, 05:52:49 PM »
A new era for SentinelCraft



Hello everyone! It's been a long ride with Sentinelcraft, we've been accustomed to bring forth news every april since 2017. And this year is no exception, we're beyond excited to share this news with you. SentinelCraft in the future will be switching to a Minecraft Network in order to accommodate a new and improved set up! In the past year, SentinelCraft has survived two major crashes which caused data loss. Our staff team has worked hard to reduce the data loss and tried their best to make it up to the community, thankfully we have a very strong community which was very forgiving, and we do appreciate that a lot. For that reason, a brighter future for SentinelCraft has arrived, the project that we've been planning and working on for quite some time now is finally being announced to you all!

Some of you might have noticed that our activity in-game has gone down quite a bit. Major changes and some smaller mundane fixes on Sentinel have taken a back seat due to our limited amount of time available. We can imagine there is growing discontent with that, and we apologize for the inconvenience. We very much feel sorry not being able to implement requested plugins which we are also passionate about as they may not be compatible with our new server.

A little backstory, our current server setup has been around since 2016, marking the end of Pern and the beginning of our current worlds. It has its quirks, stemming from outdated configuration files and being based upon the original 2013 setup. Updating these configurations can be tricky and extremely troublesome (could cause data loss or long downtimes), hence we've started rebuilding SentinelCraft from the ground up again.  We hope that our new set up will last for a long time. We chose to take this course of action as we wanted to reduce any disturbance to your play on the server while also allowing us plenty of time to bug test and break things many times without it damaging players progress.

Towards the end of December, we purchased the new dedicated server to allow us to build and develop our "New Sentinel", in as much secrecy as possible.  We've been keeping this from you as we didn't want to give false expectations. Over the holidays, we spent time getting the foundations sorted. Sentinel will become a Minecraft Network through the use of Bungeecord. This is something we are completely new to and is much more complicated than our current set up. Sentinel will essentially be moving from a singular server to a cluster of 8 servers. This will allow much more modularization of SentinelCraft, and ensure lag is not shared across all worlds/servers. We'll make sure to bore you with the details in another post, as we are still finalizing things and implementing new features! 

This new era will allow us to implement some of the following changes/features:

  • Increased render distance - This will be very important and improve the overall feel of sentinel. We all want to see our whole builds!
  • Claimable Nether and End - Something we have promised but have not fulfilled as yet.
  • New commands & Donation perks - We are changing out some old or outdated plugins for newer ones, which comes with benefits!
  • Fix issues you are all noticing and getting frustrated about on Sentinel.
We're aiming to keep Sentinel as similar to the current server a possible. Not to worry! We're going to be transferring all the worlds, which means there's no need for a map reset! This work is still ongoing, and we currently do not have any timeline on when it would be completed.  Many of us are busy with work, studies and/or jobs, as well as learning how to configure everything. Please refrain from asking when these things will happen and other exact details. We simply do not know yet. With a transition this big, we shall give the community plenty of notice and clear instructions of what we expect of them during any period of transition. Our current plan to ensure we keep the community updated on our progress and potential changes is to have a fortnightly development diary which will cover your concerns, the changes, the progress and being more transparent with how things work.

We felt now was the right time to inform you about our plans and ambitions for SentinelCraft, as we do not want you all to think that we have given up or happy with the status quo. We're always interested in improving Sentinel to the best of our ability and putting our best foot forward for the community. Likewise, we would like to thank everyone in the community for their patience and gratitude, without all of you we wouldn't be here right now. Welcome aboard the journey into the unknown!


- SentinelCraft Staff

20
Feature/Plugin Requests / Suggestion Thread: Community, events & rewards.
« on: February 17, 2021, 09:48:45 PM »


Suggestion Thread: Community, rewards & events.


Hello Sentinelcrafters!


Most of us probably came to Sentinelcraft for the survival aspect but stayed for the community. Sentinelcraft lives through its community and the community getting to know each other and becoming friends despite the distance. We would like to know how we can improve in these aspects. What can we do to make fun, innovative events dedicated to Sentinelcraft players?

These are topics we want suggestions on:

Potential community games:

Recently, Migas has been organizing Among Us games and players have been having a blast in the lobbies! It allows you to play with these friends you've made in minecraft and get to know them better! If you know any other games like these I'm sure we can try our best to try them out and promote them as mini-events that will be held with your friends here. The more the merrier!

Improvements for Sentinelcraft Events & rewards:

Sentinelcraft has brought forth a few events for almost every occasion, there's the monthly Voting Prize, Sentinelcraft Awards, Easter Events etc.. We would love to know what the community thinks of these events, what we could improve on?

Another point of improvement with these events: Rewards. We would like to know what new rewards we could implement? Alot of the players who want to participate have the rewards which eventually makes them lose motivation to partake in the event. We would love to know the input of these players (these are high donators or long-time players who participated in alot of events). But everyone is welcome to pitch in!

Innovative ideas for community engagement:

On the course of Sentinelcraft we've had quite a few things made by the community. Most notably the recent come back of Sentinelcraft Magazine. We would love to know what other ideas players have that they want help making a reality! We've had Sentinelcraft Big Brother, Chicken Football, trivia nights.. and we think more of these innovative or inspired ideas would make a big hit with the community engagement! Pitch your idea to us and we will work with you to ensure it goes smoothly.


We look forward to reading your suggestions!

-- Sentinelcraft Staff.



21
Feature/Plugin Requests / Suggestion Thread: Economy
« on: February 17, 2021, 08:17:03 PM »


Suggestion Thread: Economy

Hello Sentinelcrafters!

Something we knew was bound to happen was inflation. Simply put, the server was printing money without taking any of it away. This makes for crazy balances while we kept the set beginner prices and shop prices all the same. We have tweaked certain prices, tried to promote player shops, added crates (which has roughly taken out at least 15m from the total balances on the server).

At first, it was about a team of 10 people that were discussing the changes and interventions to come. But now, we'd like a fresh intake on the subject as some of you may have your own opinions on the subject.

Some suggestions that were brought up include:

Higher taxing in Towny:
Some of the people at the top of the balance ladder do own towns. At the time being they are being taxed for low amounts versus their large balances. We would up the taxing per plot to 4 or 5$ to take away money slightly faster.  The downside is that the smaller towns will definitely be paying more, but we believe that if you can't afford keeping a town then it's not advised you make one.

Taxing on death:

For the older players on the server you may remember back when we had a plugin called: Death Control. The plugin would tax you depending on the death for a %, and you had to have a minimum balance for your inventory to be kept. When we updated to the newer world we could not keep the plugin as it was discontinued. In the case we find a way to bring this back we would like to know if it is a welcome change (fully knowing this was an original sentinelcraft feature). Keep Inventory is not a Vanilla feature but it was meant to be a privilige for those who can afford it.

Bringing in new tokenshop features:

We have thought of giving the in-game money a new currency value that would be traded for tokenshop items. Obviously the token shop items will also be subject to change or new additions to promote this new money change.

More crates! :

This was just added to make Oplegoman happy.


All the suggestions above are to be taken with a grain of salt. We have not begun work on any of it and would rather know what you think or want to be implemented before we work on anything: this could be plugins, features, tweaks etc..

We look forward to reading your suggestions, reply down below.

-- Sentinelcraft Staff.


22
Feature/Plugin Requests / Suggestion Thread: Minigames
« on: February 17, 2021, 07:36:06 PM »


Suggestion Thread for Minigames & PvP !

Hello Sentinelcrafters!

As some of you may know our minigames set up has been stagnant for a few years now. We know that we haven't done much to bring out this part of the server, other than including some new maps or parkour. This has motivated us to look further into bringing something new, maybe more competitive into the game! And it would encourage pvping for the sake of testing their skill and not in the form that it existed on the server: Head hunting.

Allow us to present some of the suggestions we propose, and it is up to you to expand on them or add your own! Eventually we will gather your opinions into creating a more enjoyable minigames-pvp experience on Sentinelcraft.

Making use of the ranking system:

If you have ever played colosseum or wild west you will notice a number appearing on the contestants side i.e: PaulinaCarrot[1250] vs bugsy12 [1050]. This is an Elo rating system, it is used in many other games that have PvP or even chess! It is a number that gives a hint at the skill of the player (the higher the better the player). Along with the ranking it would have seasonal rewards, a season would go on for about 10 to 20 weeks. If you achieve for example a ranking of 2250, you would be a very skilled player and you would be given a special reward.

Adding new gamemodes for PvP:

So far the only gamemode we are actively using is Arena mode, you pick a class and you go in to fight. We have the possibility of adding duels, skirmishes, battlegrounds and deathmatch.
  • Duels: You can challenge players in any of the gamemodes.
  • Skirmish: Bring in what you want to fight with, you take out whatever you pick up
  • Battlegrounds: Winner is the highest kills after 1 minute. 4 teams may compete
  • Deathmatch: 2 minute event where if you die you respawn. Highest kills wins

Re-adding old minigames:

For those who were not here before, we used to have TNT Spleef, Spleef and paintball at one point. Sadly they were discontinued due to being outdated, or due to lack of resources. Luckily now we don't have those issues and can find replacements on the long run. We would also be open to any new suggestions for minigames as well as new arenas!

New maps:

If you have noticed most of our maps are built by community members! So we think adding new maps with different terrains, obstacles is also a good thing to implement in the future. We've already accepted a replacement for our current colosseum map made by banacat, that will be implemented in the near future. We are also reviewing a couple more maps for other minigames. We encourage those of you who enjoy building to build arenas, parkour, mob arena maps etc..  and submit to an SA for review. This suggestion is mostly community effort and is more of a notice that we do accept new additions to our minigame maps.

If you like these suggestions let us know by commenting in this thread! More importantly if you wish to give your opinion or suggestion be our guest!

Suggestions for game rewards are also welcome!

We look forward to reading your suggestions, reply down below.

-- Sentinelcraft Staff.




23
Server Announcements / Important Decisions
« on: February 07, 2021, 06:05:45 PM »
Important Decisions

Dear community,

During the course of this server's life, we have been making essential and heavy decisions. Decisions that may have affected personal relationships,
decisions we did not want to make and decisions to break off members with history within the community.
These decisions were necessary because, once lines are crossed, we cannot stand by and watch as if nothing happened.
Today, unfortunately, is no different. Over the past couple of months, we have witnessed events that ended up with us making a decision that we did not think we would ever have to make. They are: the demotion of AMNOTBANANAAMA and the banning of two members: KibikiKibble and Grotesquity.

The purpose of this post is to be as transparent and straightforward with the community as possible.
Rules and agreements have been broken and no one, not even staff, will be exempt from the consequences.
Certain events have been a chain reaction. We will begin with the event that started the discussion. Click on screenshots to open them in a new window, this was done so they don't take up as much space in the post.


Brenda's letter leak, 10th of August
Around August 2020, some weeks after Brenda got promoted to Senior Admin, Brenda sent Migas a letter with some concerns and points of improvement. This was a private letter which she shared with Banana to give him the opportunity to express his opinion, before sending it to Migas.

Shortly after that time, it was known to us that Banana revealed some of the contents of this letter to other people of the community, distorting the matter of those points of improvements, which were only suggestions and nothing more at that point.

This caused unnecessary conflicts which are settled now. However, with this new information, we believe this was one of the factors that caused Banana to behave differently, alongside those who persuaded him. This belief relies on the fact that Kibiki's name was involved within the letter. This probably sparkled a detour from her and her group of friends from the server. She was soon after demoted because of inactivity. (But apparently available to start a new server).

Oplegoman's Senior Admin promotion, 27th of December
Following Oplegoman's promotion, we understood that AMNOTBANANAAMA was upset over this event and talked to him regarding this.
This happens, he was not the first nor will he be the last, objections are a given with this kind of event.
The Senior Admin team gave it thought for a while and, from our point of view, we made the right choice. No one can contest this as it is our right to decide.

AMNOTBANANAAMA was upset and had his objections over the topic. He was infuriated and frustrated with this. 
However, when we developed a proper response that was made with complete care on our part to explain why we took those steps, we were met with more frustrations.
We were met with inaccurate assumptions on his part of how things have played out behind the scenes, and how we are just doing damage control when that isn't the case. Other than him being a helpful individual, none of what he said is correct.
Simply put: He was not fit for the rank. We are not here to detail the reasons as to why he is not fit, as some are private, personal and borderline humiliating to display publicly on here.
However, we do have the following screenshots that we can share with you which has helped us led to this decision.


Including an unbiased party, 29th of December
We were frustrated. We thought this wasn't going anywhere. We wanted to help AMNOTBANANAAMA get over this hurdle of thinking he was unappreciated by ourselves,
when he was very much being appreciated regarding his contribution towards the server. Access rights, that no other admin has had in the entire history of SentinelCraft, were given to Banana to showcase this.
Banana had gained Migas' trust through his dedication. These special perks did not seem to register with AMNOTBANANAAMA, because of this we decided to let Fedgar in as our unbiased party.
Fedgar was fit for the role of communicating with transparency while remaining unbiased and seeing the other person's point of view. Going into the conversation, Fedgar reminded us of the following:

"He is obviously hurting and is obviously in need of our help.
We can make a difference in his life and I think that makes all the frustration and irritation worthwhile."


We were starting to get hope back, hope that we can resolve this. Perhaps in the future, we could count on AMNOTBANANAAMA as part of the SA team.
That is if he had gotten past this mental block, something we have seen happen before with a senior admin. We were not considering a demotion at this point in time.

Server Issues, 30th of December
The server issues of December 30th started around 9am GMT, the server crashed, failed to restart on its own and could not be restarted within the console.
This is a highly unusual event, it required extensive time to find out the issue was that we filled our server drive with data, more information can be found here;
http://sentinelcraft.net/forum/index.php?topic=10083.0. This only affected files where currently open upon the server at the time of the crash,
an important file is the server.properties file. Without this file, it becomes impossible to start the server.
We ensured that we correctly set the file to start in offline mode, to preserve all user data, but this was overridden by PaperMC on start.
For 2 minutes the server ran in online mode, this was swiftly fixed, but the damage was already done. By this point work on the server has been going on for the last 6 hours non-stop.
Maps and inventories had been lost. AMNOTBANAAMA stepped up to find a solution to potentially save the majority of the lost maps.
I was there to help with server restarting and assisting to the best of my ability. I assumed that all was resolved after the hard work of our team.

Unfortunately, Banana held a grudge over this situation, to our disappointment. We received this screenshot from another discord server:

It felt like we were pouring water into sand and felt that something was up.
More importantly, this mystery discord server was also a hidden setup that we were not aware of and had been going on for at least 3 months.

Server poaching, 6th of January
At this point in time we stopped all communication with AMNOTBANANAAMA, we did not want to sound the alarm of what was going on.
Our main objective was collecting proof and investigating further before taking any final decisions.
Based on the screenshots and information we received, AMNOTBANANAAMA, KibikiKibble & Grotesquity are the main Admins of a modded server that they are in the process of making.
 
They were attempting to lure in a few of our staff into their team and discussing private staff conversations with none staff members which goes against our guidelines.
Moreover, they were taking schematics of our server. And coincidentally, we share the same project as of last month.
This implied that we did not know what was being leaked, that the access AMNOTBANANAAMA had was being used for us but maybe also against us.
Most importantly, we discovered that this was not just AMNOTBANANAAMA fault. Based on the screenshots, it was evident that discussions and false assumptions were being made by KibikiKibble and Grotesquity.
These were unfounded and manipulative, and AMNOTBANANAAMA was the subject of this manipulation because they had no experience in configuring a server, and he does.



Furthermore, KibikiKibble and Grotesquity were possibly taking schematics from the server, whetheir it is their builds or ours we can't conclude.
Not to mention gaining loyalty by smearing our reputation among themselves and with whoever was in their server. These screenshots won't be included they're distastful "gossip" and some even attack community members, not even the staff.

Now, a modded server experience is not something we care of, people are free to play wherever they want whenever they want.
It is, however, worrisome when a server is run by Sentinel members who start poaching and picking staff that they want to influence into their ranks and build upon the foundation of Sentinelcraft.
This, as staff guidelines clearly state, is a bannable offence. Since Grotesquity and KibikiKibble are the instigators of this project they will be banned effective immediately.
AMNOTBANANAAMA is to be demoted to his normal rank as he still likes the community. He already has been contacted to be informed of why he is being demoted.
Moreover, measures were taken to remove his entire access from server files.

We know that this is heavy news, but decisions have to be made to protect the integrity of Sentinelcraft.
We had hoped for a more peaceful resolution, but it was apparent we had hit a dead-end and had to put an end to the hypocrisy.

-- Sentinelcraft Senior Staff.

24
Ducktopia / Ducktopia Is Recruiting!
« on: November 14, 2020, 03:20:11 PM »

Ducktopia Is Recruiting!

*deep breath*
Ducktopia has finally opened its doors to everyone. We are recruiting nice little happy ducklings to join our community and set an example of what a good duckling should be! If you wish to join our town and enjoy a residential plot or a shop plot feel free to ask our lovely town staff! You can also simply visit the town by going to /t spawn Ducktopia.

Town Staff:
  • Mayor: PaulinaCarrot
  • Co-Mayors: Devereux and Annu_Mannu67
  • Assistants: Kita28, Nekoreos and JeffEatsPie

Whoever wishes to join the town must obviously agree to our rules listed in the post: Click here for our rules. A mini-version is also avaible in-game at /t spawn Ducktopia.



25
Server Announcements / Economy Changes- Patch 1
« on: June 12, 2020, 11:00:11 PM »
Economy Changes- Patch 1



First of all, we would like to thank you all for your input into the survey, it is still open and will remain open for any further propositions. Admin+ are open to your suggestions aswell and will note it down for us all to take into consideration.

As the title suggests, this procedure of economy rework will be going through multiple steps, there is no 1 solution to everything and we have to adapt our solutions to what we see fit. After taking into consideration your first proposition we have deduced that you do share some of our opinions and that you do like player shops to be used more. This patch will include a bug fix and an auction house "revamp".

Salvage bug fix:
As you all know, currently the issue stems from Salvage being a big source of what normally are non-renewable resources. As it turns out our salvage file was never intended to be in its default state but it was meant to be in the setup Rich once had which was working perfectly fine from 2014 up to 2019. Pair that with the new village trading and now we have an abundance of supply with little to no demand.
All salvage drop values have been reduced to 50% to what they were.

Auction house revamp:
In order to encourage more player shop trading and player interactions, we will be blacklisting diamonds, iron and ingots from the auction house. We may still submit further changes to the blacklist, why are we doing this? Simply because the intended use of auction house was to create a new way for players to sell items that you could not sell on signs, i.e enchanted armor, potions, the rarer items. We didn't expect it to be flooded with stacks of dirt and a price undercutting war. Another thing we also made the minimum price of selling: from 25 to 100, and the maximum price from 10000 to 20000; this is to encourage more valuable sales and less junk in the auction house.
We have also an issue on the server: we are giving money with almost none of it getting out. This is why we added an auction tax of 10%, every interaction will take 10%: You sell something for 3000, the buyer gives 3000  and you receive 2700.
We won't be too keen on people who bypass these restrictions on the auctionhouse.

Further changes will come along the way. They won't happen right away though but through a process of studying how the market has changed: We expect to change some selling and buying prices of some /shop items. It was never our intention for people to take the Selling prices their treshhold of tolerance, it was meant to incite to sell for higher prices, for example iron at 18-21 (not 13-14). Your price range was meant to be inbetween the high end and the lowest end. Other patches may discuss: Economic ethics, farming, new ways of spending money.

Our changes are aimed at the best of the community and in no way to discourage people from selling or buying, we aim to not ruin the economy because yes we do have an economy and yes it matters to the gameplay and eventually allow newer members to integrate better into it.

Sincerely,
Sentinelcraft Staff.


26
Server Announcements / Economy changes- Public Survey
« on: June 10, 2020, 11:54:09 PM »
Economy Changes
As many of you know, our economy has been in a stable condition for the last 6 years of Sentinel's history. Still, here recently with the new Minecraft changes from 1.14 onwards, we have had some problems with it and our main ones are listed below. We have created a survey on this link: https://docs.google.com/forms/d/e/1FAIpQLSdM9Tde3bnUrgU3G-ESPr3pC3aarQ-YZA-0JwLomM0UAf2U5g/viewform, and you can also voice your opinion below if you wish, which would help us greatly in deciding what the best route to go forward is. All votes in the poll can remain anonymous unless you feel like putting your In-Game name or choose to voice your opinion in the comments on this post.

Some of the issues we have seen with the economy are the following:

Villager trading:

We have seen a significant increase in players taking up villager trading, and we know that current villager trading is quite broken and can be a great source of immense profits. We have not said anything till now as the players who were using villagers for profit-making were doing it on a much smaller scale. This is now no longer the case, many players have large, almost industrial villager farms which they use for trading for the sole purpose of making money and this is not something we are wanting to let continue. If we allow this practice to continue, our economy is going to fall.

Auction House:


With the increase of supply from players, auction is getting bombarded with new listings all the time for the same repetitive items (Diamond, Iron, etc.). Again more recently, this is happening with blocks players have listed in their shops. This is making player shops in town an unviable option for newer players which do not have a reputation or influence on the server. Again as the use of auction has now been so dramatic we are looking at ways to change that and would really value your input on this. Please fill in the poll to make your opinion heard.

Inflating economy:


Also, another issue is that wealth creation is quite easy on the server and has been for quite a while! We are looking for inventive, creative and new ideas on how we can spend our money and remove it from the economy. This means like a new currency to buy unique items, loot crates or even special auction events. Again we want feedback as this server is as much your as it is ours, and want to make sure players want and will use features we take time implementing.

Shop price changes:

This has been something we have been holding off for a long time! The last time the server shop went under some form of revision was in 2017. Minecraft and the server has been through many changes, and we need to start looking at reflecting that in the shop prices. With the money sat in the economy now hitting over 100 million, the shop prices are outdated, and for most players, this is extremely cheap once they have amassed over 100k in wealth. This is the point we are looking for the most ideas and suggestions as this is a very core part of the server, and we want to make sure we are making positive changes which are informed by the community as well as our work behind the scenes.

27
Server Announcements / New Towny Ranks!
« on: March 25, 2020, 08:39:47 PM »
New Towny Ranks

After years of trying to add towny ranks, they're finally working! Woohoo!

We tried to make a list of the ranks that are most useful and have been asked for a while, you can use these ranks with the commands /t rank add and /n rank add.

The rank helper was removed from both town and nation due to it being negligible.

Town ranks:

- Co-Mayor:
This person will be capable of doing pretty much everything a mayor can, /!\ only give to people you absolutely trust. /!\
  • Has all previous assistant perms.
  • Can kick members, can withdraw from bank, can give all ranks below, can set tag etc.

- Assistant:
This is the previous assistant rank but nerfed, some people want someone that helps run the town without giving them their town bank etc.
  • No longer capable of withdrawing from bank.
  • No longer toggles public status
  • Can choose who to put as vip
  • No longer claims town plots

- Landlord:

This rank will be able to manage town plots, someone that will take care of selling your plots for you. Has access to:
  • Exempt from tax
  • Can reclaim plots from players for the town.
  • Toggle perms and plot settings on any plot in the town
  • Put plots up for sale and take them down again

- Architect:
This is the builder rank of the town:
  • Can build, destroy and use switches all over town.

- Recruiter:
This person will be able to add people to the town
  • Can /t add.
  • Exempt from taxes.

- Vip:

  • Exempt from taxes.

- Sheriff:
This already existed, this person can jail people who are outlaw.
  • Now has access to /t outlaw add

Nation ranks:

- Assistant:
  • Can now set title and set surname.
  • Can give rank herald

- Chancellor:

This person will be able to manage your nation relations!
  • Access to /n add
  • Access to /n ally, /n enemy
  • Can accept or deny alliances

- Herald:
This person is the recruiter of the nation.
  • Access to /n add

Make sure to check out the towny guide by HvPanda!

28
Winter 2019 / Christmas Building Competion Winners!
« on: January 20, 2020, 06:21:19 PM »
I would like to thank the people that took the time to participate in this event. I apologize for the delay in announcing the results, but here they are!

The winner for the tree theme with his lovely trees full of hilarious references: FranciasPVP, the winners for the claus theme with their adorable puppy sleigh: Silverwolf14 and ObliviscorD, the winner for the wonderland theme with the hilarious chimney factory: Eagler1997.


Contact PaulinaCarrot in-game to receive your prizes, and hope to see more people join us in our future events.

29
Winter 2019 / Christmas Building Competition!
« on: December 02, 2019, 12:46:15 AM »
Christmas Building Competition!

It's holiday season in Sentinel again! And you know what's been lacking these past holidays? Coal in Migas' socks and a building competition with a sweet prize!

You will have the opportunity to win 2 months of fly and a command of your choice from our previous events! There will be one winner per category.

All you gotta do is fill in the application form to join the event until December 20, we will put them in themes:

- Christmas tree.
- Santa Claus.
- Winter Wonderland.

Christmas tree theme will mainly focus on your own personal tree. Santa Claus is your own santa interpretation, and lastly winter wonderland is for the more ambitious ones that want to build on a larger scale! Builds in flatgrass won't be considered.

You will be judged based on your creativity, respect of the theme and bonus points if it relates to Sentinelcraft! ;)

We are so eager to see your lovely creations this year, and hopefully with a successful edition we will reinstate furthermore competitions such as these with each coming holiday with awesome prizes!

Fill the following application form when you've completed your build!


-------------------------------------------------------


Application form:

1- In-game name:
2- When are you usually online:
3- Which competition are you entering:
4- What are the coordinates of your build (X Y Z, World,Nearby warps so others can see it too if possible!):
5- Additional information:



Please make a new topic in this board: http://sentinelcraft.net/forum/index.php?board=211.0 with your application. You can participate in more than 1 theme AND win multiple themes at once (The fly prize will stack (2months per theme))

30
Ducktopia / Temporary To-Do List
« on: September 18, 2019, 05:48:03 PM »
Temporary to do list for Ducktopia

This is just a temporary todo list to keep things tracked. I started school and my schedule varies so to keep things neat for people who might want to help me I'll just put what needs to be done here.

- Finish tree-farm, so far it's mostly done just needs some last blocks and planted saplings :)
- Start the walls (havent placed them yet but I have model on flat)
- Decorate town roads, i suck

- Decorate everything else in town - Devereux is helping.
- Build a statue of a leopard NO IT TOOK ME MONTHS TO NOTICE THIS IS HERE MIGAS
- Build memorial statuettes for people who helped - Will be done while town is open.
- Build and slowly fill the shop - Banana is helping.
- stop being a wow nerd - This is still true.
- Make warps and rules at spawn

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