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Author Topic: Simplified Origin Committee  (Read 645 times)

Oplegoman

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Simplified Origin Committee
« on: July 09, 2022, 05:22:23 PM »
Simplified Origin Committee


With the Origin committee being a fresh idea and an attempt at something new, it was bound to have issues and pitfalls which would only become apparent once it was implemented and engaged with by the community. So far, we have been looking over how the committee has been doing and reviewed some public opinions. We have made observations, as well as identified some of the main problems. These are:

1. Little direction to help the committee with implementation or visions; there is the portial of feeling lost with what to do and being overwhelmed.
2. Too much writing for the committee which may cause too much of a time commitment, which in turn impacts the fun of the committee system.
3. The approval process and the belief that the committee holds no power.

We aim to streamline the process for the committee to something which is more enjoyable, while still retaining the community voice which makes this process so different and special. We aim to help ease any of the issues we have identified above with the following changes. We have identified two different camps into which proposals for change can fall:
   
1. Simple changes which require Senior Admin implmentation.
2. Community, in-game projects.

Simple changes which require Senior Admin implmentation

These changes could be changes to game rules, world borders, mob spawning rates or any other reasonable game mode change which does not affect the feel of playing a vanilla game mode. Examples of this could be the following;

Example 1: A change to a specific aspect of the game; this could be turning off or reducing Enderman griefing, world border or other misc. changes around mob drops could also be considered (again, this is for you to decide what is important in terms of game mode). Such changes, which are well received by the community and have reason to be implemented, we aim to give a story element which builds the lore of the world; this could be through a type of community cost (resources required to perform Enderman research). Once the goal has been met, the change will promptly be implemented.
This aims to bring in a feeling of decisions having consequences either positive or negative and not something which is just done for the sake of it being done.

Example 2: A change to the origin rules; this refers to an addition, amendment, or removal of an Origin rule (but not a server-wide rule). This could be around Origin PvP, Origin Travel, any Community led repercussions for specific actions or lack of actions (such as not filling creeper holes, using other farms without permission, etc). If the community shows support for these changes, any change will be added within the Origin rule forum post.

Example 3: Any addition to origin such as a job board, managed shops or shopping area, price setting for specific items, or making an embargo list of players who are not allowed to engage with community projects due to their anti-social actions. This requires no input or permission to implement by anyone but in the case of potentially unfair action, this would be the only case in which Senior Admins would intervene.

Community In-Game Projects

These are projects which could encompass the nether highway project, the building of the townhall, the creation and management of a shopping district, any public community run farms, or any infrastructure which connects to spawn such as canals or railways.

Main Change: These projects, once approved, will have oversight by a named red admin or moderator (a specific member could be requested during the proposal) along with a committee member. This should reduce the writing substantially and means work gets started quickly. These players should run the project as equal partnership, they will manage the project between them as they see fit, apart from some specific things which would require community involvement through a vote:

1. Specific designs and/or themes to be voted on by the community - majority wins the vote and should be implemented.
2. Any decision which could impact many community players - majority wins the vote

Any of the running, collection or specifics of the project are to be managed by the named staff member and the committee member. Important aspects include the creation and managing of their own forum post to keep the community updated on their progress, needs for resources, volunteer help, and approved designs, etc.

With these large projects, any dispute should be handled with the named staff member and committee member; if there is no resolution, this should be brought to senior admins to resolve. We hope this will not happen as we want to try and keep any executive action to a minimum and allow ourselves to engage as normal members of Origin.

The Current Committee can now enact their projects for the spawn area and the nether highway right away and the only addition to these projects is they need to have a named staff member to manage it, the committee can ask for a specific moderator or admin for their projects.

We hope these changes will be seen in a positive light and should allow the Origin Committee to make positive change and reinvigorate engagement with the freedom Origin provides.



- Sentinel Staff