Welcome, Guest!!
follow us on... Facebook twitter youtube rss

Author Topic: Red Tint to Worlds.  (Read 3003 times)

RogueFriday

  • Donator
  • Member
  • **
  • Posts: 68
  • Walk Softly, but carry a Big Stick
    • View Profile
Red Tint to Worlds.
« on: June 26, 2015, 08:39:19 AM »
I'll put this here but I think its a Minecraft Big not a server bug persay.

Is anyone else getting the results as listed in this link? Mainly the red tint to the worlds until you quit and restart Minecraft completely.
If so, has anyone found a different fix?

https://bugs.mojang.com/browse/MC-73731

 "Also, all the effects listed above still happen when the nameless head is on a Zombie, but the affected entities are rotated and offset based on the Zombie's movement as well as the player's. When the Zombie dies, the affected entities all rotate with it as it falls down, then return to normal when it disappears. Hitting the Zombie causes all worlds to be tinted red until exiting the game and rebooting it, and also makes the background of the main menu low-resolution."

Cheers all
Rogue
Always Outnumbered, Never Outgunned.

Eagler1997

  • Lord of the lions
  • Donator
  • Member
  • **
  • Posts: 769
  • Becoming a warrior is not a simple task.
    • View Profile
Re: Red Tint to Worlds.
« Reply #1 on: June 26, 2015, 11:53:17 AM »
Is it red and blue layer you see ? That would be that 3d rendering is on. Or if this isn't the cause would you be able to upload a pic please

RogueFriday

  • Donator
  • Member
  • **
  • Posts: 68
  • Walk Softly, but carry a Big Stick
    • View Profile
Re: Red Tint to Worlds.
« Reply #2 on: June 26, 2015, 03:41:06 PM »
Nah, def no the 3D colour shift. im slightly colour blind and changed my NVidia settings to a different colours.
I even got the weird colours remaining after dropping from the server and connecting to a local world.

The effects im getting are the same as the mojang bug report.
If it happens again next time im on i'll try a few things and get back to you all, but appears that this is a known bug since around 1.8.3..

Always Outnumbered, Never Outgunned.

Eagler1997

  • Lord of the lions
  • Donator
  • Member
  • **
  • Posts: 769
  • Becoming a warrior is not a simple task.
    • View Profile
Re: Red Tint to Worlds.
« Reply #3 on: June 26, 2015, 03:46:11 PM »
Try reinstalling your launcher but make sure you delete all minecraft folders but save the saves one. Type in %appdata% --> roaming --> minecraft

Silly Dragoon

  • Donator
  • Member
  • **
  • Posts: 84
    • View Profile
Re: Red Tint to Worlds.
« Reply #4 on: June 26, 2015, 04:24:41 PM »
I would not know honestly. I don't have this probproblem. Hope you get it fixed!
~~Silly is my name~ Map Arting is my game~~

Richgotya

  • Founder
  • Member
  • *****
  • Posts: 774
    • View Profile
Re: Red Tint to Worlds.
« Reply #5 on: June 26, 2015, 06:40:36 PM »
sounds like a gfx card issue make sure you update drivers and have the latest java installed minecraft works best on 64 bit

RogueFriday

  • Donator
  • Member
  • **
  • Posts: 68
  • Walk Softly, but carry a Big Stick
    • View Profile
Re: Red Tint to Worlds.
« Reply #6 on: June 27, 2015, 01:33:53 PM »
Hi, well I think I got it sorted.
Wasn't drivers as I keep those updated from NVidia, as well as the GeForce experience extensions.
I moved back to 1.8.4 and all stable, added optifine and still everything is stable.
Tried reloading 1.8.7 from fresh (purged the old profiles and associated files) and the problem returns. Optifine makes no difference.

So touchwood 1.8.4 w/optifine is stable.

Lets hope Mojang/Microsoft get this bug fixed soon.

Rogue
Always Outnumbered, Never Outgunned.