StackMob
I was mob farming on the server and I was checking the tps time to time hoping I didn't cause any lag. But then I was thinking 'There must be a plugin to prevent this'. A plugin that stacks nearby mobs!
"Are mob farms lagging your Minecraft server? Or do you have a very big world? Then this plugin will help you!"Features:
Spigot 1.13 supported.
- Customizable radius for creatures to be detected in.
- Creature type and spawn reason blacklist so not all creatures get stacked.
- Checks to stop entities being stacked if they are tamed or leashed.
- Option to have entities stack on a regular interval.
- Setting for maximum stack size.
- Option to prevent monsters from targeting or to remove all ai.
- 'Special' stack rules for specific mob types.
- Support for different entity colors, ages, if sheep are sheared and various slime sizes.
- Option to disable the tags above the creatures all together, when the stack hits a certain size, when not hovered over or even when the player is not in the area of the entity (requires ProtocolLib.)
- 'kill-all' so when a stacked creature is killed, all of them are killed at once and the drops are multiplied with drop chances.
- 'kill-step' same as kill-all, but is only a random amount at a time between two numbers in the config.
- 'kill-step-damage' like kill-step but uses the amount of damage dealt to calculate step.
- Entity display name translation support.
- Multiplication of loot and experience for all killing modes.
- Custom 'entity-stacking' WorldGuard 7.0 flag to prevent/allow stacking only in certain regions.
- mcMMO, MiniaturePets and MythicMobs 4.0.0 support.
- Several advanced features, see the config below.
Suggestion:I wanna suggest to only stack mobs really close to each other (2x2) and when there are more then 16. This will make it only is active in mob farms.
I cant find any info if this is compatible with the enchantment sweeping edge.
Link:
https://www.spigotmc.org/resources/stackmob.29999/