Again, as this is using an algorithm for such sorting, or in other terms it can be seen as a script or a macro. I would expect such a macro in increase the overhead of the server largely.
Let?s think of an example:
20 people are online. Most players frequently use chests. Let?s 'guess' that is on average 3 chest (inventory objects) per minute; for some players it would be more and for some it would be much less.
This would create 60 chest access requests per minute, which the plugin would automatically sort the chests.
So far there is no real issue till coming to the sorting aspect of the problem which have many different solutions/methods (
https://en.wikipedia.org/wiki/Sorting_algorithm).
This would mean the possibility of producing around 60 new processes which need to be computed on the server. Granted such processes would be quick to compute and use little overhead. It can be expected that the larger overhead would come from creating the process within an already crowded set of processes and also from determine when the program has finished, and the processes can be terminated correctly.
Lastly, I would say it would be a nice plugin to have but the potential problems with the plugin (as it could still possibly conflict with the anit-cheat plugin) could be too great for the benefit it would provide.
Lastly, I would say it would be a nice plugin to have but the potential problems with the plugin (as it could still possibly conflict with the anit-cheat plugin) could be too great for the benefit it would provide.