I have noticed interest of people in D&D. While I am notcommitted to run an entire campaign, I can run an adventure for those who wants to try it out. While I am not a good Dungeon Master, I do have a bit of experience in it.
WhenSaterdays or Sundays at CET timezone, preferable afternoon/evening (Yes, with dinner breaks if needed, including my own).
It will run the first Saterday/Sunday we have the players ready, till the adventure ends. This can be 1 day, or 3 days.
Group 1: Saturday (21:00/22:30-00:00/01:00)TipsyTea - Playing a Vampire
SvenYoru - Warden?
Daniel - Playing a Druid
LilithLavina - Prefered Cleric
Enderaptor
Epicnata - Knight or Paladin
Group 2: Sunday (14:00-17:00)This could be you.
Migas - Playing a Cleric
Pauizz - Playing a Paladin
Spooky - Barbarian?
Richgotya - Warlock
Ninja - Premade character
Players4-6 players.
CharactersLevel 1 characters. You can make your own, or you can use one of the few I made. Each character starts with 100 gold to buy their equipment. If you want to know more about roles,
check this link.Suggestions for classes:
Ranger: How will you navigate through the woods without someone who is trained in nature. Can also be a ranged or melee striker.
Cleric/Ardent/Bard or any other leader class - As healing in the group is important. Cleric, Ardents and Bards are one of the easiest ones to learn.
Rogue/Thief/Ninja - These are high damage strikers. Also good in stealth and thievery, which might be important.
Paladin/fighter/Knight - Basically defenders, tanks. They will be the ones protecting the party.
Wizards/Invokers or any other controller class. - Minion clears are their specialties, and they can help the party out where needed.
These are just suggestions. All classes may be played.
How to play?The group I normally play with, have a program called maptools for it. This is used for all rolls, encounters and important details. Together with a skype call to talk in character and describing the scenes and actions.
I only have a few rules.
1: The DM has the final word about rules and decisions. If I choose to invoke it, it is not meant to discourage players, but to keep the game going.
2: Do not bring issues into the TRPG. All issues you have with a certain player should stay out the TRPG.
3: If an issue arise during the TRPG, we will take max 5min to resolve it. If it cannot be resolved during, I will invoke rule one and make a decision to keep the session going. After the session we will continue trying to resolve the issue (This does not mean issues with the server).
4: Do pay attention and think during combat of your next actions already. I know many of you will be new to this, and we will help you out a bit, but at least try or ask for suggestions during your turn if you cannot think of a next action, or are doubting. I will tell you possible actions and effects, and maybe other players as well.
SourcesI can give you access to sourcebooks, and there is a site that allows for easy lookup. It will be 4e, the system I have most experience with.
If you make a character, and need some sources, you can check the files
here. This also has an excel sheet to make your character.
You can find some info about
themes here.SignupIf you want to play, please reply with the form following this. If you do sign up, we expect you to be available for at least 4 hours on the days.
- Name:
- Availability (in CET time):
- Prefered role/class:
- Previous TRPG experiences:
- Why do you want to play?